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Changeling - Players Guide.pdf

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But the sidhe's edict didn't sit so well with their "subjects."<br />

The trolls were the first to revolt, and then the nockers.<br />

Ah, the blood spilt, the bones broken, the brains splattered!<br />

Almost as good as we could've done! The fae war spilled into<br />

the mortal realms, and the mortals' horror in those days...<br />

Oh, lads, nine-course Glamour-feasts for us every night, it<br />

was. Finally, the mortals could take no more, and their dreams<br />

cried out to separate themselves from the sidhe tyrants. And<br />

thus began that time called the Sundering, when the sidhe's<br />

deceit-woven constructs began detaching themselves from<br />

the mortals' realm. (Aye, in these days of parley and truce, we<br />

talk a fair game about reuniting Earth and Arcadia. That's all<br />

crap, lads. We'll make the Dreaming ours and stuff Arcadia<br />

down the sidhe's skinny arses.)<br />

During those days, many of the servitor fae joined us as<br />

vassals, pledging themselves to our task of wiping out the<br />

sidhe and trolls once and for all. You know they don't call it<br />

"Unseelie" for naught, lads. Unseelie — the Shadow Court<br />

- the Hidden Rememberers — all those who swore to<br />

remain free from the sidhe's yoke. From the caverns and<br />

moors we launched an unending campaign to free the Dreaming<br />

from those who would stifle it. Even a few sidhe, disgusted<br />

with the tyranny of their brethren, joined us.<br />

Oh, how we tarnished their Golden Age! From the<br />

mortals' nightmares we fashioned all manner of servants —<br />

the Cainites, who scourge the world to this night (Caine, as<br />

all fae know, was a redcap of yore); the Lupines, whose noble<br />

efforts to save humanity from its poisons rack up a body count<br />

impressive even by our standards; the mages, who in their<br />

quest to better the world spawn everything from pestilence to<br />

genocide... I could go on and on. One horror after another we<br />

introduced into the world, and the terrified screams of the<br />

mortals were our wine and sweetmeats.<br />

You see, fear is the key to power, lads. Death is nothing<br />

— the tyrants'll just come back in the bodies of their seemings'<br />

brats. But fear — ah, now, there's a weapon. Paralyze the<br />

mind, paralyze the dreams, aye? When Their Highnesses are<br />

too terrified even to dream, then all their sorcery turns to<br />

rotting nightmares... and who is said to be spawned of<br />

nightmares, eh?<br />

Aye, we took to our task with abandon! During the<br />

Sundering, the time others call the Mythic Age, how the<br />

peasants feared us! Even the nobles knew to stay indoors on<br />

certain nights of the year. For every tawdry wonder the sidhe<br />

and their slaves concocted, we fashioned a thousand terrors<br />

for the mortals' edification. The mortals whispered stories of<br />

our atrocities, and so powerful did we become that we even<br />

besieged a few of their border castles. From these strongholds<br />

our corbies sallied forth by night against mortal and fae alike.<br />

Finally, of course, the Tuatha De Danaan could take no<br />

more, and ran mewling back to the land from whence they'd<br />

come. 'Course, things were a bit tough for us in those days,<br />

too, since the mortals were becoming so dull they didn't even<br />

have enough imagination for nightmares.<br />

Times were lean for a while, lads, though we filled our<br />

bellies more than most fae. Finally, Banality grew so heavy that<br />

all fae — redcap and boggan, troll and nocker, Seelie and<br />

Unseelie, even the ragtag remnants of the sidhe — had to unite<br />

or perish. But through it all, we never forgot the real war.<br />

That war continues still, lads, though the sidhe of these<br />

days fancy we're all for one and one for all against dread<br />

Banality. Nightly the Shadow Court waxes ascendant. Nightly<br />

the jaws of nightmare clench tighter. Every prison riot, every<br />

"homeland," every drive-by, every "ethnic cleansing," every<br />

landfill — it comes, lads! Can you not taste it? That bite on the<br />

wind — it's a harbinger of the coming Fimbulwinter. Even<br />

the Prodigals whisper of it, though they christen it "Gehenna"<br />

or "Apocalypse" or what have you. Soon the sidhe and the<br />

trolls and all the rest will fall, and out will go the sun, and then<br />

we'll go a-merrily, merrily huntin' across the entire world.<br />

Then into this world of darkness will come the New Dark<br />

Age, when all will be a world of nightmare once more, and in<br />

the tempest of our hate and fear we will rule in splendor and<br />

glory forever.<br />

Courts<br />

Not only do most redcaps belong to the Shadow Court,<br />

but (according to their legends) redcaps are responsible for<br />

the Unseelie Court's existence. The fact that few redcaps<br />

actually hold positions of great rank within the Unseelie<br />

seems to make little difference to them (though pointing it<br />

out to a redcap is a sure way to incite a brawl).<br />

Redcaps carry the Unseelie Court's agenda one step<br />

further. Born as they are from nightmares, many redcaps view<br />

the infamous Nightmare Realms not as a hell, but as a savage,<br />

primal paradise — a place where their way of life is not only<br />

tolerated but lauded. These redcaps actively seek to twist<br />

humanity's dreams to vistas of dread, thereby increasing the<br />

Nightmare Realms' incursion into the material sphere.<br />

Seelie redcaps (and there are a few) have a tough time of<br />

it. Not only are they distrusted by those fae with whom they<br />

have chosen to ally, but they are virtual pariahs within their<br />

own kith. To redcaps, the Seelie are mawkish usurpers and<br />

corrupters of the world's natural state, and redcaps who ally<br />

with them are no better. Seelie redcaps fanatically, almost<br />

frantically, uphold the Escheat and the Seelie codes.<br />

Hurt Couture<br />

Weaponry for redcaps is more ornamental than utilitarian.<br />

After all, when one can devour anything living, dead or<br />

in between, one has little need of killing tools.<br />

This is not to say that redcap weaponry is not destructive;<br />

on the contrary, redcaps are infamous for the carnage<br />

they spread. It's just that, for redcaps, the fear a weapon<br />

induces and the gore it produces are more important than the<br />

actual lethality of the tool. (Indeed, redcaps like their prey to<br />

linger a bit....) A stiletto in the kidneys, while certainly

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