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Changeling - Players Guide.pdf

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Chimerical Magnet: (5 point<br />

Flaw) For some reason, chimera notice you more often than<br />

usual. In some cases this is beneficial, hut more often than not<br />

it causes problems. Chimerical beasts on a rampage will tend to<br />

turn on you before attacking others. Nervosa find you irresistible,<br />

and sprites of all types surround you constantly, often<br />

making you the butt of their harmless but annoying pranks.<br />

Past Life: (1-5 point Merit)<br />

You can remember one or more of your previous incarnations.<br />

This can be as simple as constant sense of deja vu in places<br />

known in your past lives, or as complex as conscious, waking<br />

memories of being another person. In practical terms, this<br />

means that your character knows things about situations through<br />

dead memories. You might know your way around a past life's<br />

hometown, or might back away from a past life's murderer<br />

without knowing why. This is a good Background for beginning<br />

players; the Storyteller can tell them that something they are<br />

about to do is stupid, dangerous or both. This Background<br />

cannot be used to "remember" Abilities.<br />

The Storyteller can, and likely should, take the opportunity<br />

to flesh out one or more of your past selves with you.<br />

However, unless your memories are very detailed, your character<br />

isn't likely to know everything about that past.<br />

• One point — Deja vu memories of one life<br />

• Two points — Dreamy, vague memories of one life,<br />

with deja vu from several lives<br />

• Three points — Vague memories of several lives and<br />

one or two well-remembered impressions from one life<br />

• Four points — Several well-remembered impressions<br />

from many lives<br />

• Five points — A clear but broken thread of memories<br />

back to the Mythic Age and beyond...<br />

True Love: (l point Merit)<br />

You have discovered, and possibly lost (at least temporarily)<br />

a true love. Nonetheless, this love provides joy in an<br />

otherwise arid existence that's usually devoid of such enlightened<br />

emotions. Whenever you are suffering, in danger or<br />

dejected, the thought of your true love is enough to give you the<br />

strength to persevere. In game terms, this love allows you to<br />

succeed automatically on any Willpower roll, but only when<br />

you are actively striving to protect or come closer to your true<br />

love. Also, the power of your love may be powerful enough to<br />

protect you from other supernatural forces (Storyteller's discretion).<br />

However, your true love may also be a hindrance and<br />

require aid (or even rescue) from time to time. Be forewarned:<br />

this is a most exacting Merit to play over the course of a<br />

chronicle.

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