Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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Chimerical Magnet: (5 point<br />
Flaw) For some reason, chimera notice you more often than<br />
usual. In some cases this is beneficial, hut more often than not<br />
it causes problems. Chimerical beasts on a rampage will tend to<br />
turn on you before attacking others. Nervosa find you irresistible,<br />
and sprites of all types surround you constantly, often<br />
making you the butt of their harmless but annoying pranks.<br />
Past Life: (1-5 point Merit)<br />
You can remember one or more of your previous incarnations.<br />
This can be as simple as constant sense of deja vu in places<br />
known in your past lives, or as complex as conscious, waking<br />
memories of being another person. In practical terms, this<br />
means that your character knows things about situations through<br />
dead memories. You might know your way around a past life's<br />
hometown, or might back away from a past life's murderer<br />
without knowing why. This is a good Background for beginning<br />
players; the Storyteller can tell them that something they are<br />
about to do is stupid, dangerous or both. This Background<br />
cannot be used to "remember" Abilities.<br />
The Storyteller can, and likely should, take the opportunity<br />
to flesh out one or more of your past selves with you.<br />
However, unless your memories are very detailed, your character<br />
isn't likely to know everything about that past.<br />
• One point — Deja vu memories of one life<br />
• Two points — Dreamy, vague memories of one life,<br />
with deja vu from several lives<br />
• Three points — Vague memories of several lives and<br />
one or two well-remembered impressions from one life<br />
• Four points — Several well-remembered impressions<br />
from many lives<br />
• Five points — A clear but broken thread of memories<br />
back to the Mythic Age and beyond...<br />
True Love: (l point Merit)<br />
You have discovered, and possibly lost (at least temporarily)<br />
a true love. Nonetheless, this love provides joy in an<br />
otherwise arid existence that's usually devoid of such enlightened<br />
emotions. Whenever you are suffering, in danger or<br />
dejected, the thought of your true love is enough to give you the<br />
strength to persevere. In game terms, this love allows you to<br />
succeed automatically on any Willpower roll, but only when<br />
you are actively striving to protect or come closer to your true<br />
love. Also, the power of your love may be powerful enough to<br />
protect you from other supernatural forces (Storyteller's discretion).<br />
However, your true love may also be a hindrance and<br />
require aid (or even rescue) from time to time. Be forewarned:<br />
this is a most exacting Merit to play over the course of a<br />
chronicle.