Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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them. We know the truth — that the fierce tigers might<br />
devour us, even if all our parents see are alley cats.<br />
Roleplaying is the act of returning to the lost golden land<br />
of imagination. With whatever traumas lay hidden within<br />
our lives, there is always the time where we, alone or with<br />
friends, went off into the landscape of the mind to rescue the<br />
prince or princess, or stop the foul whomever from enacting<br />
his or her plans.<br />
<strong>Changeling</strong> is even more fun. You don't have to hide!<br />
You can play a kid again; you don't have to pretend to be a<br />
vampire, or paladin or Immortal God from Beyond Time. You<br />
can be a kid, being a kid, but also being a paladin! If that isn't<br />
the best of both worlds, don't ask me what is.<br />
So strap on your chimerical sword, sharpen your ears and<br />
hop on your bike. I hear the duke is calling for warriors to help<br />
slay the hordes of monsters outside Leary's candy shop, and<br />
when we get tired of fighting, Aoibhell's promised to buy us<br />
all some chocolate!<br />
Why We Need<br />
<strong>Changeling</strong>s<br />
by Richard Dansky<br />
— For Angela Bourke, who Showed Me How the Magic<br />
Worked<br />
There's always something real behind a legend, particularly<br />
a faerie legend. "Don't take every berry on the bush;<br />
leave some for the faeries," warns one tale collected by the<br />
Irish folklore expert Sean 6 hEochaidh. "Don't harvest too<br />
much of the wrack (seaweed), lest the faeries make you pay for<br />
it," demands another. "Don't stay out on the faerie fort after<br />
dark," instructs a third.<br />
Of course, the first story really instructs its listeners to<br />
leave some berries from which new bushes can grow. Take all<br />
of the berries this year, and there'll be none the next. The<br />
second is a simple lesson in ecological economics: don't take<br />
more than your fair share, or there won't be enough for<br />
anyone. The third is commonsensical: faerie forts were wild<br />
places where the worst could — and often did — happen, and<br />
at the hands of men or beasts, not sidhe lords.<br />
The changeling legend has always been a way of taking<br />
something wild, something that doesn't quite fit within the<br />
boundaries of society and making it, in some way, palatable.<br />
By putting the label "changeling" on even the oddest of<br />
behaviors, we make them excusable in their own way. After<br />
all, it's not the fault of the people involved; it's the fault of the<br />
changelings. It's magic, and there's very little us mortals can<br />
do about that.<br />
In the strictest sense, a changeling is a faerie (or a faerieensorcelled<br />
object) put in the place of a loved one. Common<br />
targets for faerie thefts were defenseless babies, whom faeries<br />
supposedly took back under their hills to bring vital new