Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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that a "world pulse" beats below the Dreaming itself, and that<br />
this pulse can be found running through the best music. The<br />
"style" of music doesn't matter — commitment, not form,<br />
provides the link. From time to time, mortals listening to<br />
really potent rhythms or melodies can hear it faintly, and<br />
draw inspiration from the sound. Music, they say, unlocks the<br />
passions we all live by; it's only natural, then, that the satyrs<br />
are the masters of song and dance.<br />
Goats have an affinity for music; even in their seemings,<br />
they express themselves in song. No satyr is completely tunedeaf;<br />
some could give Pavarotti a run for his money, while<br />
others fiddle like the Devil himself. It may take a while for a<br />
satyr to find her specialty, but not one of them lacks musical<br />
talent. When the changeling awakens, she'll find that affinity<br />
has grown to a powerful channel: the Gift of Pan. Her music<br />
may have stirred others before, but now it unleashes emotions<br />
few may resist.<br />
Hard living breeds hardiness, and satyrs are living proof.<br />
Such is their intensity that few things can slow them down.<br />
A drinking binge that could floor a redcap leaves the satyr<br />
slightly giddy. Their legendary speed derives from their goatish<br />
legs and ready tongues. A satyr who can't outrun the brute<br />
he's just insulted won't live for long; one who can't dance<br />
without tiring will never keep up with her fellows.<br />
The least tangible but most treasured satyr Birthright is<br />
wisdom; by knowing themselves, they understand life. This<br />
doesn't have any game effects, but comes across in the way a<br />
satyr acts. A childling makes rash misjudgments; a wilder<br />
seduces anything in sight just to prove he can (and gets shot<br />
down in the process); by the time a grump attains his greater<br />
wisdom, he may choose partners without making a fool of<br />
himself. Although younger goats feel a bit sorry for their<br />
elders' lack of impulse, they still go to them for advice when<br />
a problem can't be solved by a roll in the hay or a rude gesture.<br />
Satyrs love debate. A quick mind and a head for facts (or<br />
at least for good lies) are able traits, and a quick wit is essential<br />
for improvisation. Goats have always prized secrets, too; anyone<br />
who can fill them in is worth at least a song or two. As<br />
much as they love to learn, though, most satyrs scorn "book<br />
knowledge." To them, you must live life in order to understand<br />
it. "Dust bunny" is one of many insults satyrs have for scholars.<br />
Because they experience so much in their lifetimes, old satyrs<br />
become cherished teachers. Many fae seek them out to instruct<br />
childlings in life's more "worldly" aspects. An old goat may not<br />
be as much fun as a wild ram, but he's got many stories to tell<br />
and can attend parties without turning into an ass.<br />
Even the wisest satyrs are an intemperate lot, however.<br />
Passion's Curse is never far below goats' skins; their mood<br />
swings make movie stars seem stable. When angry, they rage;<br />
when depressed, their songs could make stones weep. When<br />
they're on a bender (which they frequently are), satyrs act out<br />
in style — swinging from chandeliers, punching trolls, groping<br />
nockers where the sun don't shine. Other fae tolerate this<br />
behavior for a while (especially it they can join in without being<br />
noticed), but eventually get fed up. The ejection of the satyrs<br />
from a party often spells the end of the evening. Till then,<br />
everyone has a hell of a time — so long as the satyrs are happy....<br />
Organization<br />
"Organized chaos" is a better word for satyr society.<br />
Goats have a really hard time with rules; those who make<br />
them break them quickly. Bonds of friendship are far more<br />
important. Leave politesse to the stuck-up sidhe!<br />
Romance and the Single Satyr<br />
New acquaintances are a novelty, and satyrs treasure<br />
novelty. Most goats make friends, lovers and enemies very<br />
easily. However uncouth and unattractive a satyr may be, he's<br />
often a charming fellow, assuming he likes you. You know the<br />
drill: "Hail-fellow-well-met-good-to-see-you, buddy-let'sdance,<br />
sweetheart-you-look-ravishing-tonight." Effusive as<br />
they may be, these earnest greetings are genuine — goats are<br />
honest to a fault. If one likes you, he'll fall all over himself to<br />
prove it. If he doesn't, his insults could peel paint (and<br />
sometimes do).<br />
This honesty is quite often the most attractive thing about<br />
a satyr; many people, especially the vain sidhe, find such<br />
attentions irresistible. For a while at least, satyrs become<br />
compelled by anyone who catches their fancy. One might<br />
compose sonnets, bring flowers or hang on every word from his<br />
beloved as if it were honey. Love's games, anticipation and<br />
consummation are like whiskey to satyrs — hot, heady and raw.<br />
Hatred, too, can be fun. If the goat dislikes his new<br />
acquaintance, he'll compose satires instead of sonnets, and<br />
the flowers he brings her may be dead. Heaping abuse is<br />
almost as much fun as wooing. The problems that can arise<br />
from either task should be obvious. No threat or wisdom will<br />
keep the goat from speaking his mind one way or the other.<br />
You'll never have to second-guess a satyr.<br />
Goats are fickle, however. The moment a new and<br />
interesting star appears in his sky, the satyr will be off chasing<br />
it with the same abandon. Here's the downside of a satyr's<br />
affections: the intensity rarely lasts. He may still care for his<br />
earlier love, but his ardor mellows to friendship. Few people,<br />
mortal or otherwise, can stand such "rejection," and enemies<br />
rarely forget the taunts they suffered. The goat soon finds<br />
himself alone until someone new comes along. Thus, he finds<br />
it's easiest to trust others of his kind. They, at least, understand!<br />
Hence, the strongest bonds a satyr knows belong to his<br />
tragos. Come what may, these bands stick together.<br />
Roughly translated, tragoidia means "goat song." As the<br />
name implies, these satyr bands find unity in music. They may<br />
not be able to stand each other when the tunes end, but while<br />
they play, these bandmates are blood-kin. Tragos form unconsciously,<br />
as if the music in their hearts draws them<br />
together. Attempts to bring such bands together on purpose<br />
often fail. Something's always missing. As time goes on, the