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Changeling - Players Guide.pdf

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that a "world pulse" beats below the Dreaming itself, and that<br />

this pulse can be found running through the best music. The<br />

"style" of music doesn't matter — commitment, not form,<br />

provides the link. From time to time, mortals listening to<br />

really potent rhythms or melodies can hear it faintly, and<br />

draw inspiration from the sound. Music, they say, unlocks the<br />

passions we all live by; it's only natural, then, that the satyrs<br />

are the masters of song and dance.<br />

Goats have an affinity for music; even in their seemings,<br />

they express themselves in song. No satyr is completely tunedeaf;<br />

some could give Pavarotti a run for his money, while<br />

others fiddle like the Devil himself. It may take a while for a<br />

satyr to find her specialty, but not one of them lacks musical<br />

talent. When the changeling awakens, she'll find that affinity<br />

has grown to a powerful channel: the Gift of Pan. Her music<br />

may have stirred others before, but now it unleashes emotions<br />

few may resist.<br />

Hard living breeds hardiness, and satyrs are living proof.<br />

Such is their intensity that few things can slow them down.<br />

A drinking binge that could floor a redcap leaves the satyr<br />

slightly giddy. Their legendary speed derives from their goatish<br />

legs and ready tongues. A satyr who can't outrun the brute<br />

he's just insulted won't live for long; one who can't dance<br />

without tiring will never keep up with her fellows.<br />

The least tangible but most treasured satyr Birthright is<br />

wisdom; by knowing themselves, they understand life. This<br />

doesn't have any game effects, but comes across in the way a<br />

satyr acts. A childling makes rash misjudgments; a wilder<br />

seduces anything in sight just to prove he can (and gets shot<br />

down in the process); by the time a grump attains his greater<br />

wisdom, he may choose partners without making a fool of<br />

himself. Although younger goats feel a bit sorry for their<br />

elders' lack of impulse, they still go to them for advice when<br />

a problem can't be solved by a roll in the hay or a rude gesture.<br />

Satyrs love debate. A quick mind and a head for facts (or<br />

at least for good lies) are able traits, and a quick wit is essential<br />

for improvisation. Goats have always prized secrets, too; anyone<br />

who can fill them in is worth at least a song or two. As<br />

much as they love to learn, though, most satyrs scorn "book<br />

knowledge." To them, you must live life in order to understand<br />

it. "Dust bunny" is one of many insults satyrs have for scholars.<br />

Because they experience so much in their lifetimes, old satyrs<br />

become cherished teachers. Many fae seek them out to instruct<br />

childlings in life's more "worldly" aspects. An old goat may not<br />

be as much fun as a wild ram, but he's got many stories to tell<br />

and can attend parties without turning into an ass.<br />

Even the wisest satyrs are an intemperate lot, however.<br />

Passion's Curse is never far below goats' skins; their mood<br />

swings make movie stars seem stable. When angry, they rage;<br />

when depressed, their songs could make stones weep. When<br />

they're on a bender (which they frequently are), satyrs act out<br />

in style — swinging from chandeliers, punching trolls, groping<br />

nockers where the sun don't shine. Other fae tolerate this<br />

behavior for a while (especially it they can join in without being<br />

noticed), but eventually get fed up. The ejection of the satyrs<br />

from a party often spells the end of the evening. Till then,<br />

everyone has a hell of a time — so long as the satyrs are happy....<br />

Organization<br />

"Organized chaos" is a better word for satyr society.<br />

Goats have a really hard time with rules; those who make<br />

them break them quickly. Bonds of friendship are far more<br />

important. Leave politesse to the stuck-up sidhe!<br />

Romance and the Single Satyr<br />

New acquaintances are a novelty, and satyrs treasure<br />

novelty. Most goats make friends, lovers and enemies very<br />

easily. However uncouth and unattractive a satyr may be, he's<br />

often a charming fellow, assuming he likes you. You know the<br />

drill: "Hail-fellow-well-met-good-to-see-you, buddy-let'sdance,<br />

sweetheart-you-look-ravishing-tonight." Effusive as<br />

they may be, these earnest greetings are genuine — goats are<br />

honest to a fault. If one likes you, he'll fall all over himself to<br />

prove it. If he doesn't, his insults could peel paint (and<br />

sometimes do).<br />

This honesty is quite often the most attractive thing about<br />

a satyr; many people, especially the vain sidhe, find such<br />

attentions irresistible. For a while at least, satyrs become<br />

compelled by anyone who catches their fancy. One might<br />

compose sonnets, bring flowers or hang on every word from his<br />

beloved as if it were honey. Love's games, anticipation and<br />

consummation are like whiskey to satyrs — hot, heady and raw.<br />

Hatred, too, can be fun. If the goat dislikes his new<br />

acquaintance, he'll compose satires instead of sonnets, and<br />

the flowers he brings her may be dead. Heaping abuse is<br />

almost as much fun as wooing. The problems that can arise<br />

from either task should be obvious. No threat or wisdom will<br />

keep the goat from speaking his mind one way or the other.<br />

You'll never have to second-guess a satyr.<br />

Goats are fickle, however. The moment a new and<br />

interesting star appears in his sky, the satyr will be off chasing<br />

it with the same abandon. Here's the downside of a satyr's<br />

affections: the intensity rarely lasts. He may still care for his<br />

earlier love, but his ardor mellows to friendship. Few people,<br />

mortal or otherwise, can stand such "rejection," and enemies<br />

rarely forget the taunts they suffered. The goat soon finds<br />

himself alone until someone new comes along. Thus, he finds<br />

it's easiest to trust others of his kind. They, at least, understand!<br />

Hence, the strongest bonds a satyr knows belong to his<br />

tragos. Come what may, these bands stick together.<br />

Roughly translated, tragoidia means "goat song." As the<br />

name implies, these satyr bands find unity in music. They may<br />

not be able to stand each other when the tunes end, but while<br />

they play, these bandmates are blood-kin. Tragos form unconsciously,<br />

as if the music in their hearts draws them<br />

together. Attempts to bring such bands together on purpose<br />

often fail. Something's always missing. As time goes on, the

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