Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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ing a drum, shaking a rattle or dancing, and these are acceptable<br />
substitutes. It is their belief that all such songs originated in the<br />
Higher Hunting Grounds, were given into the safekeeping of the<br />
spirits of the Upper World and were taught to the Nunnehi as the<br />
need for them arose. They are not, therefore, toys to be used<br />
frivolously or wasted on a whim. They are serious magic.<br />
Most Nunnehi feel that they are, in some ways, the<br />
caretakers of Medicine. They feel that they have been entrusted<br />
with powerful secrets, and that it is their duty to see that such<br />
powers are used wisely. The Nunnehi believe that the spirits of<br />
the Upper World watch them to make certain that they don't<br />
misuse the songs of power. This belief leads Nunnehi to justify<br />
(either before or after) the use and necessity for using the songs<br />
whenever they do so. Sometimes this causes the Nunnehi to<br />
delay her action while she makes offerings, performs a purification<br />
ritual or states her reasons to the spirits and those around<br />
her who might be agents of the spirits.<br />
No one said the Nunnehi are not vain. There is more of<br />
a conscious sense among Nunnehi of being part of an ongoing<br />
story or a living legend than is usual among other changelings.<br />
Part of their approach to using songs of power is done<br />
with a view to how it will sound when the story of their deeds<br />
is later told around the campfire or sung of at a powwow. They<br />
use their songs of power with more ceremony and are quite<br />
aware of crafting them to create dramatic moments — but use<br />
them only when they are appropriate.<br />
Nunnehi magic is often used as part of a ceremony or<br />
ritual, whether tribal or personal. Often, they use their<br />
Medicine at the request of others or for the general good of<br />
their Nunnehi Nation or mortal tribe. Rarely do they indulge<br />
themselves simply for convenience's sake. This is particularly<br />
true of the Wayfare, Soothsay and Spirit Link Arts.<br />
Soothsay and Spirit Link are considered too important<br />
to be wasted on minor issues. When they are used, the<br />
Nunnehi usually undergoes a purification ritual and engages<br />
in a ceremony designed to earn the favor of the spirits first.<br />
Naturally, in an emergency, such things can be dispensed<br />
with, so long as the Nunnehi performs a lengthy thanksgiving<br />
ceremony afterwards.<br />
Because they see themselves as part of an ongoing story,<br />
Nunnehi usually prefer to travel by normal means rather than<br />
via Wayfare whenever possible. To them, the journey is as<br />
important as the destination. Journeys are symbolic representations<br />
of the passage from one stage to another, and are<br />
therefore a part of the cycle of life. When they really need to<br />
get somewhere faster or utilize the other Wayfare powers,<br />
they do so, but only to save a life, prevent a catastrophe, or if<br />
it is the only way they can travel to a certain place.<br />
Naturally, not all Nunnehi are equally concerned with<br />
maintaining a balance or refrain from overuse of their powers.<br />
Some Winter people (and even a few Summer people and Tricksters)<br />
abuse their gifts, using them to gamer personal power at the<br />
expense of others or bullying someone simply because they can.<br />
These Nunnehi have embraced dark spirit energy, and are consid-<br />
The Medicine Bag<br />
There exists one piece of personal adornment<br />
that Nunnehi always wear—the medicine bag. A<br />
medicine bag is a small pouch, usually made of<br />
deer skin or some other supple hide. It may be<br />
decorated with shells, feathers, tufts of hair, beads<br />
or quillwork, or it may be plain. Medicine bags are<br />
strung on thongs and worn around the neck.<br />
Nunnehi place items they feel a connection to in<br />
their medicine hags — small stones, feathers, bits<br />
of wood or flint, or anything else that they feel is<br />
important to their life or that symbolizes their<br />
totem or animal companions.<br />
The medicine bag is at once and the same<br />
time a protective amulet and a summation of a<br />
Nunnehi's life up to the present time. Whenever<br />
something of significance occurs, the Nunnehi<br />
adds something symbolic of that event or that was<br />
in the area when the event occurred to his bag.<br />
Nunnehi believe that all the items they have<br />
chosen to place inside their hags become imbued<br />
with spirit energy. If something is lost from the<br />
bag, given away or stolen, the Nunnehi feels<br />
incomplete until its place is filled by something<br />
else of significance. Until such an item is found<br />
and acquired (for which a quest might be required),<br />
the Nunnehi gains one less success in any<br />
Medicine he attempts to use. If the whole medicine<br />
bag is stolen or destroyed, the Nunnehi must<br />
undertake a quest to replace it and its contents as<br />
nearly as possible with duplicates of what was lost.<br />
Until he does so, he is - 2 successes in the use of any<br />
songs of power due to the psychological distress<br />
involved in the loss of his medicine bag.<br />
ered by most Nunnehi to have perverted the songs of power.<br />
Nevertheless, many such Nunnehi become powerful warriors or<br />
witches (a term used for either male or female sorcerers) and can<br />
be quite dangerous. These are, in fact, the most likely Nunnehi to<br />
raid other changelings' freeholds and attack them in the wilds.Spirits<br />
The spirits of plants, minerals and the elements are frequently<br />
willing to adopt Nunnehi as their charges. This<br />
relationship between a Nunnehi and her "totem" spirit enables<br />
her to enter the spirit plane. The spirits detailed in this section<br />
do not cover the full range of beings available as totem spirits for<br />
Nunnehi, but are meant to provide the Storyteller with ideas for<br />
designing others for use in a chronicle involving Nunnehi<br />
characters. A Storyteller whose chronicle is set in the American<br />
Southwest, for example, may draw upon her knowledge or<br />
research of that region in order to come up with totem spirits of<br />
plants and minerals or natural phenomena specific to the land