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Changeling - Players Guide.pdf

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ing a drum, shaking a rattle or dancing, and these are acceptable<br />

substitutes. It is their belief that all such songs originated in the<br />

Higher Hunting Grounds, were given into the safekeeping of the<br />

spirits of the Upper World and were taught to the Nunnehi as the<br />

need for them arose. They are not, therefore, toys to be used<br />

frivolously or wasted on a whim. They are serious magic.<br />

Most Nunnehi feel that they are, in some ways, the<br />

caretakers of Medicine. They feel that they have been entrusted<br />

with powerful secrets, and that it is their duty to see that such<br />

powers are used wisely. The Nunnehi believe that the spirits of<br />

the Upper World watch them to make certain that they don't<br />

misuse the songs of power. This belief leads Nunnehi to justify<br />

(either before or after) the use and necessity for using the songs<br />

whenever they do so. Sometimes this causes the Nunnehi to<br />

delay her action while she makes offerings, performs a purification<br />

ritual or states her reasons to the spirits and those around<br />

her who might be agents of the spirits.<br />

No one said the Nunnehi are not vain. There is more of<br />

a conscious sense among Nunnehi of being part of an ongoing<br />

story or a living legend than is usual among other changelings.<br />

Part of their approach to using songs of power is done<br />

with a view to how it will sound when the story of their deeds<br />

is later told around the campfire or sung of at a powwow. They<br />

use their songs of power with more ceremony and are quite<br />

aware of crafting them to create dramatic moments — but use<br />

them only when they are appropriate.<br />

Nunnehi magic is often used as part of a ceremony or<br />

ritual, whether tribal or personal. Often, they use their<br />

Medicine at the request of others or for the general good of<br />

their Nunnehi Nation or mortal tribe. Rarely do they indulge<br />

themselves simply for convenience's sake. This is particularly<br />

true of the Wayfare, Soothsay and Spirit Link Arts.<br />

Soothsay and Spirit Link are considered too important<br />

to be wasted on minor issues. When they are used, the<br />

Nunnehi usually undergoes a purification ritual and engages<br />

in a ceremony designed to earn the favor of the spirits first.<br />

Naturally, in an emergency, such things can be dispensed<br />

with, so long as the Nunnehi performs a lengthy thanksgiving<br />

ceremony afterwards.<br />

Because they see themselves as part of an ongoing story,<br />

Nunnehi usually prefer to travel by normal means rather than<br />

via Wayfare whenever possible. To them, the journey is as<br />

important as the destination. Journeys are symbolic representations<br />

of the passage from one stage to another, and are<br />

therefore a part of the cycle of life. When they really need to<br />

get somewhere faster or utilize the other Wayfare powers,<br />

they do so, but only to save a life, prevent a catastrophe, or if<br />

it is the only way they can travel to a certain place.<br />

Naturally, not all Nunnehi are equally concerned with<br />

maintaining a balance or refrain from overuse of their powers.<br />

Some Winter people (and even a few Summer people and Tricksters)<br />

abuse their gifts, using them to gamer personal power at the<br />

expense of others or bullying someone simply because they can.<br />

These Nunnehi have embraced dark spirit energy, and are consid-<br />

The Medicine Bag<br />

There exists one piece of personal adornment<br />

that Nunnehi always wear—the medicine bag. A<br />

medicine bag is a small pouch, usually made of<br />

deer skin or some other supple hide. It may be<br />

decorated with shells, feathers, tufts of hair, beads<br />

or quillwork, or it may be plain. Medicine bags are<br />

strung on thongs and worn around the neck.<br />

Nunnehi place items they feel a connection to in<br />

their medicine hags — small stones, feathers, bits<br />

of wood or flint, or anything else that they feel is<br />

important to their life or that symbolizes their<br />

totem or animal companions.<br />

The medicine bag is at once and the same<br />

time a protective amulet and a summation of a<br />

Nunnehi's life up to the present time. Whenever<br />

something of significance occurs, the Nunnehi<br />

adds something symbolic of that event or that was<br />

in the area when the event occurred to his bag.<br />

Nunnehi believe that all the items they have<br />

chosen to place inside their hags become imbued<br />

with spirit energy. If something is lost from the<br />

bag, given away or stolen, the Nunnehi feels<br />

incomplete until its place is filled by something<br />

else of significance. Until such an item is found<br />

and acquired (for which a quest might be required),<br />

the Nunnehi gains one less success in any<br />

Medicine he attempts to use. If the whole medicine<br />

bag is stolen or destroyed, the Nunnehi must<br />

undertake a quest to replace it and its contents as<br />

nearly as possible with duplicates of what was lost.<br />

Until he does so, he is - 2 successes in the use of any<br />

songs of power due to the psychological distress<br />

involved in the loss of his medicine bag.<br />

ered by most Nunnehi to have perverted the songs of power.<br />

Nevertheless, many such Nunnehi become powerful warriors or<br />

witches (a term used for either male or female sorcerers) and can<br />

be quite dangerous. These are, in fact, the most likely Nunnehi to<br />

raid other changelings' freeholds and attack them in the wilds.Spirits<br />

The spirits of plants, minerals and the elements are frequently<br />

willing to adopt Nunnehi as their charges. This<br />

relationship between a Nunnehi and her "totem" spirit enables<br />

her to enter the spirit plane. The spirits detailed in this section<br />

do not cover the full range of beings available as totem spirits for<br />

Nunnehi, but are meant to provide the Storyteller with ideas for<br />

designing others for use in a chronicle involving Nunnehi<br />

characters. A Storyteller whose chronicle is set in the American<br />

Southwest, for example, may draw upon her knowledge or<br />

research of that region in order to come up with totem spirits of<br />

plants and minerals or natural phenomena specific to the land

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