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Changeling - Players Guide.pdf

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5 successes — You receive the same richness of detail as<br />

with four successes, but can also choose your point of view,<br />

following the subject wherever it goes. The duration lasts<br />

until you choose, or are forced by failing a Stamina + Athletics<br />

roll (difficulty 7), to end it. You may also alter your point<br />

of view, enabling you to see through the eyes of your subject,<br />

although you cannot read thoughts or hidden intentions. If<br />

used to view someone or something in the Middle World, you<br />

may gain exact information about supernatural or magical<br />

effects surrounding your focus. You may determine that<br />

someone is changing from one Camp to another, or that he<br />

or she is one of the changing breed or a worker of death magic.<br />

Ancestor Speech<br />

When using Ancestor Speech, you may contact the<br />

spirit of one of your own or your tribe's ancestors. If the<br />

ancestor in question was also Nunnehi, that spirit may not be<br />

contacted unless the Nunnehi's immortal faerie soul was<br />

destroyed; those whose souls were not destroyed have since<br />

manifested in other bodies and are not available for consultation.<br />

Human ancestors of your family line or mortal tribe<br />

may be sought for and questioned. Ancestor spirits may only<br />

answer questions pertaining to, or provide visions of, the past<br />

up to the present moment. They have no knowledge of the<br />

future, or. even what is transpiring at the instant of contact.<br />

They can be asked about events, places, people, customs,<br />

rituals and objects that existed in the past, and can offer<br />

advice when asked for it.<br />

Such counsel is made only with the spirit's own beliefs<br />

and perspectives in mind, never with any supernatural or<br />

inside knowledge of what is to come or what the right course<br />

of action is. Nevertheless, the wisdom of experience and<br />

knowledge of the past can sometimes be quite helpful in<br />

dealing with the present.<br />

Realms: The Realm describes the subject of the cantrip.<br />

Actor — Describes the ancestor chosen for contact.<br />

This may be a specific individual, if known, or a general call<br />

for a willing and helpful ancestor spirit.<br />

Fae — Describes the ancestor chosen for contact in<br />

those instances involving the mortal spirit of a Nunnehi<br />

whose faerie soul has been destroyed. This Realm is also used<br />

to contact spirits of other supernatural creatures.<br />

Nature — Describes the natural thing or animal type<br />

chosen for contact. These natural spirits must have been<br />

associated with an ancestor at one time, such as his companion<br />

spirit or his favorite shade tree. If the individual spirit is not<br />

known, a general type may be selected. Thus, if the ancestor's<br />

actual antelope companion spirit was not available, any antelope<br />

may serve as a spirit conduit. Note: Spirits of animals,<br />

plants and rocks are limited by their own perceptions and world<br />

views in the amount of information they can impart.

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