Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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5 successes — You receive the same richness of detail as<br />
with four successes, but can also choose your point of view,<br />
following the subject wherever it goes. The duration lasts<br />
until you choose, or are forced by failing a Stamina + Athletics<br />
roll (difficulty 7), to end it. You may also alter your point<br />
of view, enabling you to see through the eyes of your subject,<br />
although you cannot read thoughts or hidden intentions. If<br />
used to view someone or something in the Middle World, you<br />
may gain exact information about supernatural or magical<br />
effects surrounding your focus. You may determine that<br />
someone is changing from one Camp to another, or that he<br />
or she is one of the changing breed or a worker of death magic.<br />
Ancestor Speech<br />
When using Ancestor Speech, you may contact the<br />
spirit of one of your own or your tribe's ancestors. If the<br />
ancestor in question was also Nunnehi, that spirit may not be<br />
contacted unless the Nunnehi's immortal faerie soul was<br />
destroyed; those whose souls were not destroyed have since<br />
manifested in other bodies and are not available for consultation.<br />
Human ancestors of your family line or mortal tribe<br />
may be sought for and questioned. Ancestor spirits may only<br />
answer questions pertaining to, or provide visions of, the past<br />
up to the present moment. They have no knowledge of the<br />
future, or. even what is transpiring at the instant of contact.<br />
They can be asked about events, places, people, customs,<br />
rituals and objects that existed in the past, and can offer<br />
advice when asked for it.<br />
Such counsel is made only with the spirit's own beliefs<br />
and perspectives in mind, never with any supernatural or<br />
inside knowledge of what is to come or what the right course<br />
of action is. Nevertheless, the wisdom of experience and<br />
knowledge of the past can sometimes be quite helpful in<br />
dealing with the present.<br />
Realms: The Realm describes the subject of the cantrip.<br />
Actor — Describes the ancestor chosen for contact.<br />
This may be a specific individual, if known, or a general call<br />
for a willing and helpful ancestor spirit.<br />
Fae — Describes the ancestor chosen for contact in<br />
those instances involving the mortal spirit of a Nunnehi<br />
whose faerie soul has been destroyed. This Realm is also used<br />
to contact spirits of other supernatural creatures.<br />
Nature — Describes the natural thing or animal type<br />
chosen for contact. These natural spirits must have been<br />
associated with an ancestor at one time, such as his companion<br />
spirit or his favorite shade tree. If the individual spirit is not<br />
known, a general type may be selected. Thus, if the ancestor's<br />
actual antelope companion spirit was not available, any antelope<br />
may serve as a spirit conduit. Note: Spirits of animals,<br />
plants and rocks are limited by their own perceptions and world<br />
views in the amount of information they can impart.