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The Literary Mind.pdf

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76 THE LITERARY MIND<br />

including the author, makes a statement that, given the logic of the narration,<br />

we must take to be absolutely reliable, or whenever the author confers a badge of<br />

reliability on a character, or alters "durational realism" or sequence, or tells us<br />

exactly how intensely a character experienced certain emotions, the author is<br />

thereby doing something impossible in the space of the story narrated and doing<br />

it to a world that is not real in the space of narration. <strong>The</strong> space with respect to<br />

which these actions are both possible and real is the blend.<br />

Mental images to accompany blended spaces are easy to imagine. An advertisement<br />

for a tax consultant might talk about "tax bite" in voice-over while a<br />

visual image of an anthropomorphized Internal Revenue Service Form 1040 sinks<br />

its teeth into a terrified paycheck. Allegories and political cartoons make routine<br />

use of these impossible blendings. Gluttony is an anthropomorphized banana<br />

cream pie, Study a walking and talking dictionary.<br />

One of the most common uses of blending is in counterfactual expressions<br />

such as "If I were you, I would have done it," said by a man to a woman who<br />

declined earlier to become pregnant: the woman did not do it, the man cannot<br />

do it, but the blend combines the man's judgment with the woman's conditions,<br />

enabling the man-woman to become pregnant in the counterfactual blend.<br />

Personification is perhaps the most thoroughly analyzed consequence of<br />

blended spaces. If we revisit the various personifications we have considered—<br />

of the wind as a torturer, of Death as Thanatos, of the rain as a violent and spiteful<br />

destroyer, of situations we are trying to master as intentional adversaries, and<br />

so on—we will detect instantly the impossible blendings of specific information<br />

from source and target.<br />

Let us consider a case of personification that shows these complexities of<br />

parable as well as some new complexities: Death the Grim Reaper. This personification<br />

involves robust impossible blending: <strong>The</strong> biological cause of death<br />

is simultaneously an animate, intentional skeleton who walks, carries a scythe,<br />

wears a robe with a cowl, and comes with the goal of killing you in particular.<br />

We do not confuse this interesting blend with the input space of death: no one<br />

ever actually confuses the Grim Reaper with the biological event of death. But<br />

the Grim Reaper blend is usefully connected to its input spaces and helps us think<br />

about them.<br />

What are those input spaces? Here we make the crucial observation that<br />

nothing limits blending to only two input spaces. A blend can have as many input<br />

spaces as can be mentally juggled. Blending can also be recursive, happening in<br />

steps, so that a blend can be an input space to another blend. In the case of the<br />

Grim Reaper, there are at least four input spaces. Let us begin with two of them,<br />

which have a partial source-target relationship. <strong>The</strong>y are (1) a space with an<br />

individual dying human being and (2) a space with reapers in the scenario of

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