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The Literary Mind.pdf

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80 THE LITERARY MIND<br />

must take a grim view of Death-the-Reaper. We can now see a reason for this<br />

constraint: We project to the blend our view of the event, including its cause. In<br />

the case of the Grim Reaper, we also project to the blend an action story of killing<br />

consistent with our feelings about the event of death. <strong>The</strong> reaper in the blend<br />

is simultaneously a cause we feel grimly about and a killer we feel grimly about.<br />

<strong>The</strong> Reaper must therefore actually have these features.<br />

If we look at the linguistic elements involved in referring to Death-the-Grim-<br />

Reaper, we see that the terms reflect the conceptual blending. <strong>The</strong> definite article<br />

"the" comes from the causal tautology, since it picks out a single general cause.<br />

<strong>The</strong> name "Death" comes from the blending of the causal tautology with the<br />

individual event of dying. <strong>The</strong> adjective "Grim" comes from both the space with<br />

the prototypical killer and the space with the individual event of human dying.<br />

<strong>The</strong> noun "Reaper" comes from the input space of harvest.<br />

<strong>The</strong> Grim Reaper shows us again that combining in the blend is not restricted<br />

to counterparts. Reapers and skeletons are not counterparts in the input spaces:<br />

PEOPLE ARE PLANTS does not connect them, nor does EVENTS ARE ACTIONS. But<br />

Death as a cause is metonymically associated with skeleton as an effect. In the<br />

blend, the reaper is combined with both Death and the skeleton. Similarly, priests,<br />

monks, mourners, and members of lay brotherhoods that are associated with<br />

dying, funerals, burial, and afterlife are metonymically associated with Death.<br />

<strong>The</strong>y are not counterparts of Death, but in the blend, the attire we associate with<br />

them—robe and cowl—can be the attire of the Grim Reaper. <strong>The</strong> cowl, pulled<br />

over the head of the Grim Reaper, at once evokes both connotations of death<br />

and the impression of Death as mysterious, unknown, and set apart from human<br />

society. This cognitive construction of meaning is independent of historical<br />

and scientific accuracy: maybe priests, monks, or lay brethren in fact never<br />

wore robes with cowls. What matters is only that we know the conceptual association,<br />

from any source, including cartoons. Someone who knows that association<br />

can use it to make sense of the attire of the Grim Reaper.<br />

<strong>The</strong> possibility of combining metonymic elements—like Death and a skeleton—gives<br />

blending a great power: <strong>The</strong> blend can combine elements that contribute<br />

to the desired effect even though those elements are not counterparts. <strong>The</strong><br />

combined elements "go together" in evoking the same effect even if they do not<br />

"go together" according to the counterpart connections between the input stories.<br />

Consider for example the personification of Heroism. Blending a story of<br />

heroic behavior with the abstract story of causal tautology yields a blended story<br />

in which heroic behavior is caused by an abstract cause, Heroism-in-general. Just<br />

as we use EVENTS ARE ACTIONS to personify Death-in-general as a reaper, so we<br />

can use it to personify Heroism-in-general as a human actor who causes heroic<br />

behavior. Nothing so far requires that this human actor be a hero. Moreover,

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