WiMax Operator's Manual
WiMax Operator's Manual
WiMax Operator's Manual
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162 CHAPTER 7 ■ SERVICE DEPLOYMENTS OVER PUBLIC WIRELESS MANS<br />
extensions that allow the network operator to make do with a relatively small number of IP<br />
addresses and to multiplex tunnels.<br />
Applications Requiring Quality of Service<br />
This section concerns value-added services that are relatively intolerant of variations in<br />
throughput rate and availability. For the most part, they involve multimedia such as voice or<br />
video, but they may also encompass real-time scientific computing, gaming, white boarding,<br />
voice-over business presentations, distance learning, financial reporting, and indeed any<br />
application that is both data intensive and dependent on an orderly and predictable succession<br />
of data.<br />
Applications will definitely figure more prominently in the future, but the speed with<br />
which they will be adopted cannot be predicted. In the late 1980s and early 1990s, many industry<br />
analysts assumed that multimedia and “virtual reality” interactivity would typify network<br />
applications by the turn of the century, which, of course, was not the case. Web-based multimedia,<br />
such as it is, has consisted, for the most part, of short video clips of poor to middling<br />
quality, some real-time audio in the form of private conferencing or Internet radio, and an<br />
abundance of simple animation made possible through Java applets.<br />
Why has Web-based multimedia been so slow in arriving? Answering that question conclusively<br />
would require a depth of analysis far beyond the scope of this book. What I can say<br />
is that such applications have yet to reveal compelling advantages over more traditional<br />
broadcast and circuit-based multimedia in any but a few areas. To cite just a couple of examples,<br />
Internet radio and television are qualitatively inferior to standard analog radio and<br />
television and have foundered badly on that account, and they are difficult to deliver over<br />
conventional domestic and portable entertainment systems. Furthermore, Internet radio is<br />
currently infeasible in the mobile environment where most radio listening occurs. Web-based<br />
multimedia simply cannot compete effectively with the older circuit-based content delivery<br />
systems, and they will not be able to do so until the underlying technology improves significantly.<br />
Indeed, only in the areas of conferencing, distance learning, and gaming do the<br />
interactive dimension afforded by two-way broadband confer a decisive advantage, and it is<br />
precisely these applications that show the most promise of attracting substantial numbers of<br />
subscribers in the midterm.<br />
QoS is a rather imprecise term, particularly when applied to packet networks. Preeminently,<br />
QoS is an end result, one that can be achieved through a number of different transport<br />
technologies.<br />
Generally, the term refers to conditions within the network that will support the delivery<br />
of time-sensitive or low-redundancy services with minimal perceptible degradation. More<br />
particularly, QoS encompasses the following: control of throughput rate, specifically the minimum<br />
rate; control of overall delay or latency; control of packet-to-packet delay, known as<br />
jitter; and control of packet loss or bit error rate. Some would also include availability and the<br />
likelihood of call or session blockage as well as subjective impressions of presentation quality—the<br />
latter constituting an especially important issue when the network operator is utilizing<br />
data compression technologies.<br />
I will present each of these attributes in turn in reference to the various services that a<br />
broadband wireless operator is apt to offer.