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WiMax Operator's Manual

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162 CHAPTER 7 ■ SERVICE DEPLOYMENTS OVER PUBLIC WIRELESS MANS<br />

extensions that allow the network operator to make do with a relatively small number of IP<br />

addresses and to multiplex tunnels.<br />

Applications Requiring Quality of Service<br />

This section concerns value-added services that are relatively intolerant of variations in<br />

throughput rate and availability. For the most part, they involve multimedia such as voice or<br />

video, but they may also encompass real-time scientific computing, gaming, white boarding,<br />

voice-over business presentations, distance learning, financial reporting, and indeed any<br />

application that is both data intensive and dependent on an orderly and predictable succession<br />

of data.<br />

Applications will definitely figure more prominently in the future, but the speed with<br />

which they will be adopted cannot be predicted. In the late 1980s and early 1990s, many industry<br />

analysts assumed that multimedia and “virtual reality” interactivity would typify network<br />

applications by the turn of the century, which, of course, was not the case. Web-based multimedia,<br />

such as it is, has consisted, for the most part, of short video clips of poor to middling<br />

quality, some real-time audio in the form of private conferencing or Internet radio, and an<br />

abundance of simple animation made possible through Java applets.<br />

Why has Web-based multimedia been so slow in arriving? Answering that question conclusively<br />

would require a depth of analysis far beyond the scope of this book. What I can say<br />

is that such applications have yet to reveal compelling advantages over more traditional<br />

broadcast and circuit-based multimedia in any but a few areas. To cite just a couple of examples,<br />

Internet radio and television are qualitatively inferior to standard analog radio and<br />

television and have foundered badly on that account, and they are difficult to deliver over<br />

conventional domestic and portable entertainment systems. Furthermore, Internet radio is<br />

currently infeasible in the mobile environment where most radio listening occurs. Web-based<br />

multimedia simply cannot compete effectively with the older circuit-based content delivery<br />

systems, and they will not be able to do so until the underlying technology improves significantly.<br />

Indeed, only in the areas of conferencing, distance learning, and gaming do the<br />

interactive dimension afforded by two-way broadband confer a decisive advantage, and it is<br />

precisely these applications that show the most promise of attracting substantial numbers of<br />

subscribers in the midterm.<br />

QoS is a rather imprecise term, particularly when applied to packet networks. Preeminently,<br />

QoS is an end result, one that can be achieved through a number of different transport<br />

technologies.<br />

Generally, the term refers to conditions within the network that will support the delivery<br />

of time-sensitive or low-redundancy services with minimal perceptible degradation. More<br />

particularly, QoS encompasses the following: control of throughput rate, specifically the minimum<br />

rate; control of overall delay or latency; control of packet-to-packet delay, known as<br />

jitter; and control of packet loss or bit error rate. Some would also include availability and the<br />

likelihood of call or session blockage as well as subjective impressions of presentation quality—the<br />

latter constituting an especially important issue when the network operator is utilizing<br />

data compression technologies.<br />

I will present each of these attributes in turn in reference to the various services that a<br />

broadband wireless operator is apt to offer.

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