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personality ch<strong>an</strong>ging techniques as a group package. <strong>The</strong> goal is <strong>to</strong> bring as much<br />
pressure <strong>to</strong> bear as possible <strong>to</strong> get the original trait modified. This will be done in<br />
accord<strong>an</strong>ce with the programming goals for the various alters within a system.<br />
Remember, some alters need <strong>to</strong> be outgoing <strong>an</strong>d other reticent, some mel<strong>an</strong>cholic, <strong>an</strong>d<br />
others s<strong>an</strong>guine or choleric. <strong>The</strong> programmers know what they w<strong>an</strong>t <strong>an</strong>d how <strong>to</strong> modify<br />
what they have <strong>to</strong> get the temperament <strong>an</strong>d personality traits they w<strong>an</strong>t.<br />
Behavior Mod (Modification)<br />
Behavior modification comes in various packages. One package has been called ELT<br />
(Electrolytic Trtmt) developed by H.C. Tien. One simple version of behavior mod is <strong>to</strong> find<br />
out what someone has done which is good, <strong>an</strong>d praise <strong>an</strong>d reinforce that behavior. <strong>The</strong>n<br />
state the goal. And then continue <strong>to</strong> reinforce promptly the good things the person is<br />
doing. <strong>The</strong> goal in mind must be measurable. An example of this, might be for a h<strong>an</strong>dler<br />
<strong>to</strong> praise his kitten <strong>an</strong>d <strong>to</strong> purchase it nice things if a client is satisfied with the sexual<br />
service he got. <strong>The</strong> reinforcement needs <strong>to</strong> be soon, <strong>an</strong>d appropriate. "Thinking behavior"<br />
is a term that behavior mod scientists use. "Adverse conditioning" is <strong>an</strong>other.<br />
Anectine, which paralyzes the body <strong>an</strong>d makes one think they are suffocating, c<strong>an</strong> be<br />
used for aversion conditioning. <strong>The</strong> victim is <strong>to</strong>ld not <strong>to</strong> do a particular behavior or else<br />
experience discomfort. When behavior modification is done in programming, you c<strong>an</strong> be<br />
sure that there is paper work done <strong>to</strong> chart the progress. Rather th<strong>an</strong> worry about what a<br />
person is thinking, the behaviorist charts a person’s behavior <strong>an</strong>d then gives<br />
reinforcements of correct behavior (or the opposite adverse rewards of punishment) <strong>to</strong><br />
modify it.<br />
Victims are conditioned <strong>to</strong> carry out certain behaviors. If <strong>an</strong> alter does something wrong,<br />
there is <strong>an</strong> immediate consequence set up for it. Soon it is conditioned not <strong>to</strong> do what the<br />
programmer doesn’t w<strong>an</strong>t. <strong>The</strong> behavior mod scientists believe that creativity c<strong>an</strong> be<br />
controllable. When a child creates a new form he is rewarded. Soon the child learns <strong>to</strong><br />
create. <strong>Illuminati</strong> Delta-Beta alters will be trained in espionage. <strong>The</strong>y will be trained <strong>to</strong><br />
recognize a person’s physical identity inst<strong>an</strong>tly. One method of training which has been<br />
used is <strong>to</strong> teach people <strong>to</strong> remember reflexively rather th<strong>an</strong> <strong>an</strong>alytically. Thous<strong>an</strong>ds of<br />
faces or thous<strong>an</strong>ds of license plates, or whatever are flashed on a screen, <strong>an</strong>d when a<br />
repeat is shown the person must press a but<strong>to</strong>n. If a mistake is made, the slave is<br />
treated <strong>to</strong> a nasty little shock. After a while a person develops the correct reflexes.<br />
Slaves are being trained in recognition from the time they are small children, this is<br />
import<strong>an</strong>t so that they c<strong>an</strong> build their internal worlds with mirror images <strong>an</strong>d other<br />
confusing things. <strong>The</strong> following "deeper" programming is <strong>an</strong> example of classical<br />
conditioning. <strong>The</strong> child’s h<strong>an</strong>d is cut so that the child goes in<strong>to</strong> a tr<strong>an</strong>ce of shock, <strong>an</strong>d<br />
then each time they use the word "deeper" they cut deeper <strong>to</strong> enh<strong>an</strong>ce the shock/tr<strong>an</strong>ce<br />
state. By pairing the word with this trauma, when they are through, the word "deeper-<br />
asleep" will throw some alters inst<strong>an</strong>tly in<strong>to</strong> a very deep tr<strong>an</strong>ce.<br />
Psychological Motivation<br />
When a person has been knocked down <strong>an</strong>d degraded, traumatized by poor sleep <strong>an</strong>d<br />
little food <strong>an</strong>d water, he is more susceptible <strong>to</strong> suggestion. He c<strong>an</strong> then be <strong>to</strong>ld that he<br />
himself is the cause for his own degradation. If he just behaves betters, his treatment<br />
will improve. When the person accepts his guilt for the bad situation he is in, then the<br />
programmers give a target for the blame--God, country, or whatever the person had<br />
depended upon. <strong>The</strong> programmer then aggravates these hostile feelings, <strong>an</strong>d keeps<br />
nurturing them until the person is livid with <strong>an</strong>ger <strong>to</strong>ward the object of blame. <strong>The</strong> victim<br />
is coached <strong>to</strong> project their blame on<strong>to</strong> this target of blame. When this is accepted, the<br />
conditions for the victim improve.<br />
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