Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Reverb TWO<br />
<strong>Best</strong> <strong>Service</strong> Engine 1.0<br />
Manual<br />
Same as „Reverb“.<br />
Additionally you have some further parameter for an even more realistic reverb simulation.<br />
A real reverb always consists of three parts: The original audio signal, the first early<br />
reflection, and finally the ambience produced by the impulse.<br />
Early Refl.: Selection of the room for the first early reflection.<br />
Level: Volume of the first reflection.<br />
Spread: Limitation of the panorama ratio from both sides simultaneously. 100%<br />
corresponds to the full stereo panorama, 0% corresponds to mono.<br />
Predelay: Introduces a short pre-delay before the reverb takes effect.<br />
Frequency: Determines the tempo of the modulation of the processed signal in hertz.<br />
Depth: Determines the level of the modulation of the processed signal in %.<br />
Dry/Wet: Volume relation between the unprocessed (dry) and the processed (wet) audio<br />
signal.<br />
137