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DHIJWASv Software FEFLOW 6.1

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have to be selected first. Activate Select Nodes in<br />

the Selection toolbar and draw again a rectangle<br />

around the line feature. Click on the Smooth Mesh<br />

tool that is now active and clear the selection with a<br />

click on Clear Selection. Figure <strong>6.1</strong>1 shows the<br />

selected mesh location before and after the smoothing.<br />

Figure <strong>6.1</strong>1 Mesh before and after smoothing.<br />

To check for obtuse angles and triangles violating<br />

the Delaunay criterion, we use the tools provided in<br />

Auxiliary Data in the Data panel. First, doubleclick<br />

on Max. interior angle of triangles to show<br />

obtuse-angled triangles in the active view. Pay attention<br />

to how the angle distribution changes when we<br />

click on Undo in the Standard toolbar to<br />

return to the unsmoothed mesh. Next, double-click on<br />

Delaunay criterion violations and then click on<br />

Redo in the Standard toolbar to return to the<br />

smoothed mesh again. Both distributions indicate that<br />

the mesh smoothing has significantly improved the<br />

mesh quality.<br />

Use the Move Node tool in the Mesh-<br />

Geometry toolbar and drag a mesh node to change its<br />

position within the mesh. Also, use Flip Edge and<br />

click on an element edge to change the subdivision of<br />

two adjacent triangles. Edge flipping will freeze the<br />

mesh so that derefinement of previously refined areas<br />

will no longer be possible.<br />

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Click on Open to load the file quadmesh.fem<br />

for this exercise.<br />

Except for the derefinement and the flip edge tool<br />

all editing options are also available for quad meshes.<br />

As an additional option, quad meshes can be transformed<br />

into triangular meshes. Four different triangularization<br />

methods are available of which we will use<br />

one. Select the method Four Triangles around<br />

Center from the dropdown list in the Mesh-<br />

Geometry toolbar to subdivide every quad element into<br />

four triangular elements. The resulting finite-element<br />

mesh is shown in figure <strong>6.1</strong>2.<br />

Figure <strong>6.1</strong>2 Refined quadmesh.

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