20.03.2014 Views

BoxOffice® Pro - October 2012

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

When Director Rich Moore was charged with inventing<br />

a video-game-inspired film, he was thrilled—and then<br />

came the rush of panic. How can you make dimensional<br />

characters out of pixels who run and jump for quarters?<br />

And when their every move is controlled, can<br />

a personal story arc even exist? Then the answer hit<br />

him: what if, say, Donkey Kong considered his barrelthrowing<br />

a job—and better still, what if he wanted to<br />

quit? With a few more tweaks, Moore had concocted<br />

the outlines of Wreck-It Ralph, but filling in the details<br />

took years. Plus, when you’re working on something<br />

as universal as video games, everyone’s got an opinion.<br />

Moore takes us inside the circuits of Disney’s next<br />

big hit and describes the “lawless and amoral” digital<br />

world he and executive producer John Lasseter hope<br />

to visit in the sequel.<br />

PINBALL<br />

WIZARD<br />

DIRECTOR RICH MOORE<br />

IS THE MASTER OF THE<br />

ARCADE<br />

interview by Amy Nicholson<br />

WHAT DOES RALPH KNOW<br />

ABOUT THE DIFFERENCE<br />

BETWEEN HIMSELF AND<br />

HUMANS? DOES FREE WILL<br />

PLAY INTO THIS?<br />

There is some free will. They’re<br />

not puppets or locked in. If someone<br />

decided they weren’t going<br />

to show up in their game, they<br />

could do that—it’s just that there<br />

would be consequences, like in<br />

our world. It doesn’t happen often<br />

in the game world that someone<br />

just decides to go against the<br />

programming, but it does exist.<br />

As for Ralph’s look on the human<br />

world, we don’t play humans as<br />

something that our video game<br />

characters are curious about. They<br />

just know them instead as “the<br />

players.” They’re like: we do this<br />

job, we show up for work, we<br />

are performers for these people,<br />

and when they leave, we’re off<br />

the clock. They’re not mysterious<br />

to our characters—they’re part<br />

of the deal. And one thing they<br />

do know is that depending on<br />

if the gamers like their games or<br />

not, they’re at the mercy of the<br />

players. If you’re not doing a good<br />

job in your game—if you make<br />

your game look broken, if there’s<br />

something out of whack with your<br />

game—the players have the power<br />

of life and death. The plug could<br />

be pulled on your game and could<br />

render it out of order or turned<br />

off, and you kind of go down with<br />

the ship when it’s unplugged. Unless<br />

you’re able to escape to Game<br />

Central Station, as we see, like the<br />

old-school games, like Q*bert.<br />

His game was unplugged some<br />

OCTOBER <strong>2012</strong> BOXOFFICE PRO 37

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!