You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
BIG PICTURE > WRECK IT RALPH<br />
time ago, and he and the crew from his game<br />
are living as homeless characters.<br />
AND FOR Q*BERT, YOUR FILM EVEN<br />
NEEDED TO COME UP WITH Q*BERT-ESE.<br />
It was already written! We just had to translate<br />
it.<br />
YOU ONLY HAD TO SLAM YOUR FINGERS<br />
ON THE KEYBOARD.<br />
Just the punctuation keys.<br />
WHERE IN YOUR BRAINSTORMING PRO-<br />
CESS OF FIGURING OUT THIS WORLD DID<br />
YOU HIT UPON THE IDEA OF GAME CEN-<br />
TRAL STATION, WHICH ALLOWS RALPH<br />
TO TRAVEL TO ALL THESE DIFFERENT<br />
WORLDS?<br />
We knew that we wanted to have a device in<br />
which characters could go to different games.<br />
And we kind of went back and forth about it:<br />
“Okay, so if we’re doing this thing about video<br />
games, should we make it about home games or<br />
should it be in an arcade?” There’s one group of<br />
people who would say, “It’s gotta be an arcade.<br />
There’s something really nostalgic and great<br />
about that, and visually it kind of sells it so<br />
well.” Each cabinet is a different world. It’s like<br />
a different character’s hometown, or their planet,<br />
and they’re all plugged in to this big power<br />
strip, which is a hub where they meet. Then<br />
there was another school of thought that was<br />
like, “Kids don’t really know what arcades are.<br />
It should be in a home game, where the games<br />
are all on a hard drive in someone’s house.”<br />
As the director, I had to decide what tells the<br />
story best. What’s interesting to see? And the<br />
more we thought about making it a home game<br />
that’s taking place in an Xbox or something,<br />
just visually it didn’t seem as quick of a read<br />
because if they all live on a computer chip,<br />
how do you visualize that? And it’s starting to<br />
sound like Tron, which<br />
is little people living<br />
on a game grid. I<br />
went to my son,<br />
who at the time<br />
was about 15—I<br />
wanted to go to<br />
the source—<br />
and I asked<br />
him, “If it were<br />
set in an arcade,<br />
would people your<br />
age know what that<br />
even is? And he was like, “Of<br />
course! How many birthday parties<br />
have I been to at Chuck E.<br />
Cheese?” And I realized, even if a<br />
kid didn’t know the glory days of<br />
the arcades, they still know what<br />
they are. And my son, even at<br />
15, he was so nostalgic for them<br />
that it was kind of decided<br />
then: let’s just go for it. Something feels right<br />
about playing it in an arcade. So it was at that<br />
point that we decided, okay, we’re going to<br />
make this power strip as a hub.<br />
At the time, Phil Johnston, the writer of the<br />
movie, lived out in Brooklyn. He would come<br />
to L.A. and we would work together and then<br />
he would go back home. He was having a baby,<br />
and so I’d also fly out there a lot and work<br />
with Phil. We were thinking, “Okay, what is<br />
this power strip area going to be like?” while<br />
we were taking trains back and forth from<br />
Manhattan to Brooklyn and literally walking<br />
through Grand Central Station at the time. It<br />
sounds so cheesy, but as we were standing in<br />
Grand Central Station, Phil was like, “Well,<br />
what about this? Why can’t it be like Grand<br />
Central Station—just call it Game Central<br />
Station?” The team was like, “Come on, it<br />
can’t be this simple.” But we kept expanding<br />
on it, and we really liked it, and it was stuck.<br />
It would look cool, it’s “gettable,” and a power<br />
strip could even look a little like the interior of<br />
Grand Central Station.<br />
IT SOUNDS LIKE A BIG “BINGO!” IDEA.<br />
That’s kind of our process, that we make the<br />
movie by remaking it and remaking it and<br />
remaking it. We do seven internal screenings of<br />
the movie in various stage of completion—that’s<br />
over about two years that we do that—and these<br />
versions of the movie are just simple kind of<br />
black-and-white drawings, like a comic strip.<br />
It’s called an animatic, where it’s a story reel of<br />
little thumbnail sketches of all the action, all the<br />
acting, the whole movie cut together, married<br />
to like a rough soundtrack that’s usually a lot<br />
of temp and scratch dialogue. It’s not the real<br />
actors, but it becomes this kind of tool that<br />
represents the whole movie, and then we sit<br />
and talk about what we could do better next<br />
time. What needs to be<br />
scrapped, what needs<br />
to be reworked. We<br />
do that about six or<br />
seven times in the<br />
making of the movie.<br />
I HEARD ONE<br />
OF THE IDEAS<br />
YOU GUYS HIT<br />
UPON THAT<br />
YOU ENDED UP<br />
HAVING TO LEAVE OUT<br />
WAS SENDING RALPH TO A<br />
SIMS-STYLE VIDEO GAME?<br />
Extreme Easy Living 2! I loved<br />
that world. It was one of the<br />
first ideas that we had. We<br />
wanted at Ralph’s low point for<br />
him to go to this place that was<br />
kind of lawless and amoral. Like<br />
Vegas and Daytona Beach—I<br />
don’t want to insult any cities, but an eternal<br />
spring break-type place where you get the<br />
feeling that if Ralph stays here, he’s going to<br />
die of alcohol poisoning. He’d be hopelessly<br />
lost. It’s a very shallow game, think Sims mixed<br />
with Grand Theft Auto, where it was a violent,<br />
big party. And it had no right in being in an<br />
arcade. There is no such arcade game like this,<br />
but it was just so funny, so we came up with<br />
this cabinet that was like a big leopard-print<br />
recliner. Maybe three versions of this thing into<br />
it, we came upon the moment where someone<br />
said, “You know what? I think we have one video<br />
game world too many in this movie. I think<br />
bringing in Extreme Easy Living 2 at the end<br />
of the second act is just a whole other world<br />
the audience has to learn about—that may be<br />
too much.” So after some debate, we kind of<br />
all agreed that it had to go. But John Lasseter<br />
and I both really liked it. When I broke the bad<br />
news to him, he was like, “You know what? It’s<br />
fine, because if this movie goes well, it’s just<br />
like on Toy Story—we had so much material on<br />
the first one that in Toy Story 3, we were using<br />
ideas we had to scrap in the first because we<br />
had too much stuff.” I’m really hoping we have<br />
the good fortune to reexplore these worlds and<br />
do another movie with these characters and to<br />
be able to use Extreme Easy Living 2 because I<br />
think people would love it. It’s a good world!<br />
THIS MUST BE THE KIND OF PROJECT<br />
WHERE EVERYBODY COMES UP TO YOU<br />
WITH IDEAS BECAUSE EVERYBODY<br />
LOVES VIDEO GAMES.<br />
People have come up and said, “Is so-and-so<br />
going to be in it? Are you gonna have this guy?”<br />
Even at a Comic-Con, we’re doing a couple<br />
of panels for it, and afterward folks in the<br />
audience come up and say, “You gotta have soand-so!”<br />
Well, I’ll definitely try. So you’re right,<br />
it feels like it’s a subject matter that’s pretty dear<br />
to a lot of people’s hearts, and I’m taking that<br />
very seriously and trying to deliver what I hope<br />
will succeed—and then some.<br />
I ACTUALLY CAN’T THINK OF SOMETHING<br />
ELSE THAT CUTS ACROSS SUCH A HUGE<br />
SWATH OF AMERICAN DEMOGRAPHICS:<br />
ALL AGES, ALL GENDERS. WELL, ALL<br />
GENDERS—THERE’S TWO, OR THREE.<br />
Five of ’em. All five genders and the two major<br />
religions. It’s something that as we got deeper<br />
into it we started to realize that this was something<br />
multigenerational. That we had something<br />
for guys and something for girls, for older people<br />
and for younger people. Video games have been<br />
around just long enough now that they have a<br />
history to them. A person in their 60s knows<br />
what they are, and a little kid knows what they<br />
are. My son is a teenager, and his friends say,<br />
“I can’t wait to see this movie because this is a<br />
movie for us, man—this movie is for our generation.”<br />
And then I see people in their 50s that say,<br />
38 BOXOFFICE PRO OCTOBER <strong>2012</strong>