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BoxOffice® Pro - October 2012

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BIG PICTURE > WRECK IT RALPH<br />

time ago, and he and the crew from his game<br />

are living as homeless characters.<br />

AND FOR Q*BERT, YOUR FILM EVEN<br />

NEEDED TO COME UP WITH Q*BERT-ESE.<br />

It was already written! We just had to translate<br />

it.<br />

YOU ONLY HAD TO SLAM YOUR FINGERS<br />

ON THE KEYBOARD.<br />

Just the punctuation keys.<br />

WHERE IN YOUR BRAINSTORMING PRO-<br />

CESS OF FIGURING OUT THIS WORLD DID<br />

YOU HIT UPON THE IDEA OF GAME CEN-<br />

TRAL STATION, WHICH ALLOWS RALPH<br />

TO TRAVEL TO ALL THESE DIFFERENT<br />

WORLDS?<br />

We knew that we wanted to have a device in<br />

which characters could go to different games.<br />

And we kind of went back and forth about it:<br />

“Okay, so if we’re doing this thing about video<br />

games, should we make it about home games or<br />

should it be in an arcade?” There’s one group of<br />

people who would say, “It’s gotta be an arcade.<br />

There’s something really nostalgic and great<br />

about that, and visually it kind of sells it so<br />

well.” Each cabinet is a different world. It’s like<br />

a different character’s hometown, or their planet,<br />

and they’re all plugged in to this big power<br />

strip, which is a hub where they meet. Then<br />

there was another school of thought that was<br />

like, “Kids don’t really know what arcades are.<br />

It should be in a home game, where the games<br />

are all on a hard drive in someone’s house.”<br />

As the director, I had to decide what tells the<br />

story best. What’s interesting to see? And the<br />

more we thought about making it a home game<br />

that’s taking place in an Xbox or something,<br />

just visually it didn’t seem as quick of a read<br />

because if they all live on a computer chip,<br />

how do you visualize that? And it’s starting to<br />

sound like Tron, which<br />

is little people living<br />

on a game grid. I<br />

went to my son,<br />

who at the time<br />

was about 15—I<br />

wanted to go to<br />

the source—<br />

and I asked<br />

him, “If it were<br />

set in an arcade,<br />

would people your<br />

age know what that<br />

even is? And he was like, “Of<br />

course! How many birthday parties<br />

have I been to at Chuck E.<br />

Cheese?” And I realized, even if a<br />

kid didn’t know the glory days of<br />

the arcades, they still know what<br />

they are. And my son, even at<br />

15, he was so nostalgic for them<br />

that it was kind of decided<br />

then: let’s just go for it. Something feels right<br />

about playing it in an arcade. So it was at that<br />

point that we decided, okay, we’re going to<br />

make this power strip as a hub.<br />

At the time, Phil Johnston, the writer of the<br />

movie, lived out in Brooklyn. He would come<br />

to L.A. and we would work together and then<br />

he would go back home. He was having a baby,<br />

and so I’d also fly out there a lot and work<br />

with Phil. We were thinking, “Okay, what is<br />

this power strip area going to be like?” while<br />

we were taking trains back and forth from<br />

Manhattan to Brooklyn and literally walking<br />

through Grand Central Station at the time. It<br />

sounds so cheesy, but as we were standing in<br />

Grand Central Station, Phil was like, “Well,<br />

what about this? Why can’t it be like Grand<br />

Central Station—just call it Game Central<br />

Station?” The team was like, “Come on, it<br />

can’t be this simple.” But we kept expanding<br />

on it, and we really liked it, and it was stuck.<br />

It would look cool, it’s “gettable,” and a power<br />

strip could even look a little like the interior of<br />

Grand Central Station.<br />

IT SOUNDS LIKE A BIG “BINGO!” IDEA.<br />

That’s kind of our process, that we make the<br />

movie by remaking it and remaking it and<br />

remaking it. We do seven internal screenings of<br />

the movie in various stage of completion—that’s<br />

over about two years that we do that—and these<br />

versions of the movie are just simple kind of<br />

black-and-white drawings, like a comic strip.<br />

It’s called an animatic, where it’s a story reel of<br />

little thumbnail sketches of all the action, all the<br />

acting, the whole movie cut together, married<br />

to like a rough soundtrack that’s usually a lot<br />

of temp and scratch dialogue. It’s not the real<br />

actors, but it becomes this kind of tool that<br />

represents the whole movie, and then we sit<br />

and talk about what we could do better next<br />

time. What needs to be<br />

scrapped, what needs<br />

to be reworked. We<br />

do that about six or<br />

seven times in the<br />

making of the movie.<br />

I HEARD ONE<br />

OF THE IDEAS<br />

YOU GUYS HIT<br />

UPON THAT<br />

YOU ENDED UP<br />

HAVING TO LEAVE OUT<br />

WAS SENDING RALPH TO A<br />

SIMS-STYLE VIDEO GAME?<br />

Extreme Easy Living 2! I loved<br />

that world. It was one of the<br />

first ideas that we had. We<br />

wanted at Ralph’s low point for<br />

him to go to this place that was<br />

kind of lawless and amoral. Like<br />

Vegas and Daytona Beach—I<br />

don’t want to insult any cities, but an eternal<br />

spring break-type place where you get the<br />

feeling that if Ralph stays here, he’s going to<br />

die of alcohol poisoning. He’d be hopelessly<br />

lost. It’s a very shallow game, think Sims mixed<br />

with Grand Theft Auto, where it was a violent,<br />

big party. And it had no right in being in an<br />

arcade. There is no such arcade game like this,<br />

but it was just so funny, so we came up with<br />

this cabinet that was like a big leopard-print<br />

recliner. Maybe three versions of this thing into<br />

it, we came upon the moment where someone<br />

said, “You know what? I think we have one video<br />

game world too many in this movie. I think<br />

bringing in Extreme Easy Living 2 at the end<br />

of the second act is just a whole other world<br />

the audience has to learn about—that may be<br />

too much.” So after some debate, we kind of<br />

all agreed that it had to go. But John Lasseter<br />

and I both really liked it. When I broke the bad<br />

news to him, he was like, “You know what? It’s<br />

fine, because if this movie goes well, it’s just<br />

like on Toy Story—we had so much material on<br />

the first one that in Toy Story 3, we were using<br />

ideas we had to scrap in the first because we<br />

had too much stuff.” I’m really hoping we have<br />

the good fortune to reexplore these worlds and<br />

do another movie with these characters and to<br />

be able to use Extreme Easy Living 2 because I<br />

think people would love it. It’s a good world!<br />

THIS MUST BE THE KIND OF PROJECT<br />

WHERE EVERYBODY COMES UP TO YOU<br />

WITH IDEAS BECAUSE EVERYBODY<br />

LOVES VIDEO GAMES.<br />

People have come up and said, “Is so-and-so<br />

going to be in it? Are you gonna have this guy?”<br />

Even at a Comic-Con, we’re doing a couple<br />

of panels for it, and afterward folks in the<br />

audience come up and say, “You gotta have soand-so!”<br />

Well, I’ll definitely try. So you’re right,<br />

it feels like it’s a subject matter that’s pretty dear<br />

to a lot of people’s hearts, and I’m taking that<br />

very seriously and trying to deliver what I hope<br />

will succeed—and then some.<br />

I ACTUALLY CAN’T THINK OF SOMETHING<br />

ELSE THAT CUTS ACROSS SUCH A HUGE<br />

SWATH OF AMERICAN DEMOGRAPHICS:<br />

ALL AGES, ALL GENDERS. WELL, ALL<br />

GENDERS—THERE’S TWO, OR THREE.<br />

Five of ’em. All five genders and the two major<br />

religions. It’s something that as we got deeper<br />

into it we started to realize that this was something<br />

multigenerational. That we had something<br />

for guys and something for girls, for older people<br />

and for younger people. Video games have been<br />

around just long enough now that they have a<br />

history to them. A person in their 60s knows<br />

what they are, and a little kid knows what they<br />

are. My son is a teenager, and his friends say,<br />

“I can’t wait to see this movie because this is a<br />

movie for us, man—this movie is for our generation.”<br />

And then I see people in their 50s that say,<br />

38 BOXOFFICE PRO OCTOBER <strong>2012</strong>

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