2011-2013 CATALOG - The Art Institutes
2011-2013 CATALOG - The Art Institutes
2011-2013 CATALOG - The Art Institutes
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ZAN BERGERAN: DIGITAL PHOTOGRAPHY<br />
VISUAL & GAME<br />
PROGRAMMING<br />
BACHELOR OF ARTS - 180 CREDITS<br />
TWELVE 11-WEEK QUARTERS, OR 132 WEEKS<br />
<strong>The</strong> Visual & Game Programming 12-quarter* bachelor’s<br />
degree program is designed to provide creative<br />
students who thrive on the technical aspects and<br />
principles of computer programming an opportunity<br />
to become an integral part of the team the brings 3D<br />
games and interactive motion graphics to life. It’s part<br />
art and part computer science, with plenty of room for<br />
creative types who want to delve deeper into technical<br />
principles of games and visual programming.<br />
<strong>The</strong> Visual & Game Programming degree program is<br />
designed to combine artistic talent with the knowledge<br />
and skills of programming for 3D development,<br />
shading, motion capture, and animation. <strong>The</strong> students<br />
in this program are prepared to seek a wide range<br />
of entry-level employment opportunities in the<br />
entertainment and game production industries and<br />
other related industries (utilizing visual programming<br />
skills). <strong>The</strong> Visual & Game Programming program is<br />
designed to prepare students for entry-level positions<br />
that may include Technical <strong>Art</strong>ist, Technical Assistant,<br />
3D Tools Programmer, Junior Technical Cinematic <strong>Art</strong>ist,<br />
Asset Coordinator, Applications Programmer, and<br />
Software Tester.<br />
Objectives - upon completion of this program,<br />
graduates will be able to:<br />
• demonstrate technical skills through setting up<br />
efficient models, rigging, texturing, shading, and<br />
lighting and demonstrate a solid consistent naming<br />
convention system in keeping with a production<br />
pipeline. Apply programming skills in objectoriented,<br />
3D scripting, shell scripting and game<br />
scripting languages.<br />
• show artistic proficiency in the areas of visual<br />
design, color, and drawing within the context<br />
required for entry level technical positions.<br />
• present a level of professionalism that includes<br />
presentation skills, interviewing, resume building<br />
and business knowledge critical to seeking an entry<br />
level technical position in the game, animation, and<br />
special effects industries.<br />
* Based on a student taking an average of 15 credits<br />
per quarter<br />
THE ART INSTITUTE OF PHOENIX <strong>2011</strong>-<strong>2013</strong> COURSE <strong>CATALOG</strong> 19