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2011-2013 CATALOG - The Art Institutes

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ZAN BERGERAN: DIGITAL PHOTOGRAPHY<br />

VISUAL & GAME<br />

PROGRAMMING<br />

BACHELOR OF ARTS - 180 CREDITS<br />

TWELVE 11-WEEK QUARTERS, OR 132 WEEKS<br />

<strong>The</strong> Visual & Game Programming 12-quarter* bachelor’s<br />

degree program is designed to provide creative<br />

students who thrive on the technical aspects and<br />

principles of computer programming an opportunity<br />

to become an integral part of the team the brings 3D<br />

games and interactive motion graphics to life. It’s part<br />

art and part computer science, with plenty of room for<br />

creative types who want to delve deeper into technical<br />

principles of games and visual programming.<br />

<strong>The</strong> Visual & Game Programming degree program is<br />

designed to combine artistic talent with the knowledge<br />

and skills of programming for 3D development,<br />

shading, motion capture, and animation. <strong>The</strong> students<br />

in this program are prepared to seek a wide range<br />

of entry-level employment opportunities in the<br />

entertainment and game production industries and<br />

other related industries (utilizing visual programming<br />

skills). <strong>The</strong> Visual & Game Programming program is<br />

designed to prepare students for entry-level positions<br />

that may include Technical <strong>Art</strong>ist, Technical Assistant,<br />

3D Tools Programmer, Junior Technical Cinematic <strong>Art</strong>ist,<br />

Asset Coordinator, Applications Programmer, and<br />

Software Tester.<br />

Objectives - upon completion of this program,<br />

graduates will be able to:<br />

• demonstrate technical skills through setting up<br />

efficient models, rigging, texturing, shading, and<br />

lighting and demonstrate a solid consistent naming<br />

convention system in keeping with a production<br />

pipeline. Apply programming skills in objectoriented,<br />

3D scripting, shell scripting and game<br />

scripting languages.<br />

• show artistic proficiency in the areas of visual<br />

design, color, and drawing within the context<br />

required for entry level technical positions.<br />

• present a level of professionalism that includes<br />

presentation skills, interviewing, resume building<br />

and business knowledge critical to seeking an entry<br />

level technical position in the game, animation, and<br />

special effects industries.<br />

* Based on a student taking an average of 15 credits<br />

per quarter<br />

THE ART INSTITUTE OF PHOENIX <strong>2011</strong>-<strong>2013</strong> COURSE <strong>CATALOG</strong> 19

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