2011-2013 CATALOG - The Art Institutes
2011-2013 CATALOG - The Art Institutes
2011-2013 CATALOG - The Art Institutes
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
PRINCIPLES OF 3D MODELING MA115<br />
3 Credits - Prerequisite: CG131 Image Manipulation<br />
Students in this course learn the skills to<br />
produce three-dimensional models in a<br />
computer-based environment.<br />
PRINCIPLES OF MARKET<br />
RESEARCH AD321<br />
3 Credits - Prerequisite: MW125 Fundamentals of Marketing<br />
<strong>The</strong> course focuses on the use of marketing research<br />
as a tool for solving management problems. Students<br />
learn research planning and design, sampling, data<br />
collection methods (including the Web), data analysis<br />
methods, and communicating research results,<br />
among other topics.<br />
PRINCIPLES OF<br />
PHOTOGRAPHY AR131<br />
3 Credits - Prerequisite or Concurrent: CG131 Image<br />
Manipulation<br />
This course introduces beginning students to<br />
the technical aspects of photography. Students<br />
complete photographic assignments related to<br />
basic camera operation and exposure control<br />
through the use of traditional and digital<br />
photographic techniques. This course does not<br />
include darkroom experience.<br />
PRINCIPLES OF<br />
PROGRAMMING VG120<br />
3 Credits - Prerequisite: VG100 Operating<br />
Systems and Shell Scripting<br />
This course exposes students to different kinds<br />
of scripts and programs and enables them to<br />
understand how such scripts and programs are<br />
executed. Students will learn to write simple scripts<br />
and programs to implement design specifications.<br />
Trouble shooting and problem-solving skills as<br />
related to scripts and programs are also addressed.<br />
PRINT PRODUCTION GR212<br />
3 Credits - Prerequisites: AR111 Fundamentals of<br />
Design, GR221 Digital Layout<br />
This course will provide training in print production<br />
technology. An examination of technology and<br />
procedures will include budget, estimating, scheduling,<br />
and the trafficking of projects. Also included will be<br />
a study of inks, papers, finishing methods, and other<br />
unique considerations of print production.<br />
PRINTING PH146<br />
3 Credits - Prerequisite: PH136 Color Management<br />
This course explores a variety of digital printing<br />
techniques. Students refine their skills in digital file<br />
preparation, resolution selection, print-profiling,<br />
paper selection, and soft-proofing techniques.<br />
PRODUCT DEVELOPMENT FM400<br />
3 Credits - Prerequisite: None<br />
Students will take a product from concept<br />
to marketplace, researching materials and<br />
analyzing trends for the development of private<br />
label merchandise. Prototypes are developed,<br />
manufacturing and budgetary issues are analyzed.<br />
PRODUCTION DESIGN DM345<br />
3 Credits - Prerequisite: VP161 Pre-Production<br />
This course is designed to help students create the<br />
overall “look” to their productions by understanding<br />
and utilizing the different elements of production<br />
design, such as: art direction, set design and<br />
construction, props, dressing, and shot selection.<br />
PRODUCTION<br />
MANAGEMENT FX331<br />
3 Credits - Prerequisite: Academic Director approval<br />
Students will learn to manage the production<br />
process. <strong>The</strong>y will develop skills in managing<br />
clients and personnel. Students will discover the<br />
critical nature of pre-planning and organization.<br />
<strong>The</strong> course will explore the various technical<br />
and artistic issues that affect a project. Students<br />
will understand the financial implications of<br />
project management. Skills will be developed in<br />
establishing time lines and deadlines.<br />
PRODUCTION STUDIO I FX371<br />
3 Credits - Prerequisite: FX331 Production<br />
Management<br />
In this course, two group projects will be produced.<br />
Students will build upon previously learned<br />
foundation skills in broadcast design and visual<br />
effects by simulating a real world production<br />
environment. <strong>The</strong> emphasis will be placed on the<br />
competitive and collaborative aspects of broadcast<br />
design production, as well as various professional<br />
methods, procedures, techniques, skills, resources,<br />
and equipment.<br />
PRODUCTION STUDIO II FX421<br />
3 Credits - Prerequisite: FX371 Production Studio I<br />
This course is designed to expose students to the<br />
disciplines used in animation and related industries.<br />
In this course, students will work as a production<br />
team to continue developing the full station ID<br />
(including bumpers, trailers, interstitials, openings,<br />
commercials, and lower thirds) that they started in<br />
the previous quarter.<br />
PRODUCTION TEAM MA460<br />
3 Credits - Prerequisite: MA360 Pre-Production Team<br />
In this course students will work in a studio<br />
environment and will focus on the production and<br />
post-production of an animated short.<br />
PROFESSIONAL PRACTICES IM465<br />
3 Credits - Prerequisites: IM460 Integrated<br />
Information Design, PD320 Media Business Law<br />
This course will introduce students to the day-today<br />
operations and business of interactive media<br />
design. Financial issues, business ethics, labormanagement<br />
relations, organizational behavior, and<br />
self-promotion are among the topics to be covered.<br />
In addition, the guidelines and expectations of<br />
professional behavior will be addressed.<br />
PROFESSIONAL SELLING FM334<br />
3 Credits - Prerequisite: None<br />
This course will focus on the application of<br />
professional selling and sales management<br />
techniques to real life situations. <strong>The</strong> emphasis is<br />
placed on selling products and services outside of<br />
the retail store arena.<br />
PROGRAMMING FOR<br />
GRAPHIC DYNAMICS VG310<br />
3 Credits - Prerequisite: VG260 Programming for Shading<br />
Built upon the competencies covered in<br />
“Programming for Shading,” this course enables the<br />
student to create more advanced scripts to enhance<br />
the dynamics of graphic images in animation and<br />
game design. Students will create shaders in given<br />
software packages and link them to major 3D<br />
animation applications.<br />
PROGRAMMING FOR<br />
SHADING VG260<br />
3 Credits - Prerequisite: VG130 Object-Oriented<br />
Programming<br />
Proper shading enhances the visual effects of<br />
a model, a character, and/or an environment in<br />
animation and game. This course enables the student<br />
to learn how to apply programming features to create<br />
effects of shading in 3D animation or game work.<br />
PROGRAMMING FOR<br />
THE ARTIST GA206<br />
3 Credits - Prerequisite: None<br />
This course is an introduction to computer<br />
programming from the artist’s point of view. It<br />
examines how programming is used as an artist’s<br />
tool, using examples like multimedia interface<br />
button operation, multimedia scripting, and Web<br />
page interactivity.<br />
PROGRAMMING FOR VISUAL<br />
SIMULATIONS VG330<br />
3 Credits - Prerequisite: VG310 Programming for<br />
Graphic Dynamics<br />
Computer simulation is widely used in game<br />
development. Visual simulations often require<br />
special features that many multimedia and<br />
animation software applications can not provide.<br />
This course enables students to write scripts that<br />
can enable, modify, and customize specific features<br />
in simulation programs.<br />
PROJECT DEVELOPMENT DF330<br />
3 Credits - Prerequisite: VP161 Preproduction<br />
Students employ the pre-production process for<br />
a significant project. Processes including pitch,<br />
script analysis and breakdown, talent auditions<br />
and selection, location scouting, lighting plan,<br />
storyboarding, pre-visualization, production<br />
scheduling (daily and overall), equipment planning,<br />
project management, and budgeting.<br />
PROJECT PREPARATION PD405<br />
3 Credits - Prerequisite: 10th quarter or higher or Academic<br />
Director approval<br />
This class focuses on pre-planning and beginning<br />
development of the students’ senior projects.<br />
Students prepare project plans and timelines for<br />
their senior projects.<br />
PSYCHOLOGY SBS261<br />
4 Credits (General Education) - Prerequisites: None<br />
This course is designed to introduce the student<br />
to the nature of psychology. Topics discussed<br />
include aspects of human development;<br />
personality theory; psychological aspects of<br />
stress; and the psychology of learning, creativity,<br />
and motivation. <strong>The</strong> course will provide, through<br />
both content and methodology, insight into human<br />
behavior and self-awareness.<br />
PSYCHOLOGY OF DIVERSITY SBS315<br />
4 Credits (General Education) - Prerequisites: None<br />
This course reviews theories and research on human<br />
diversity with a focus on populations within the United<br />
States. Examination of diversity will include culture,<br />
ethnicity, race, gender, age, sexual orientation,<br />
religion, and physical challenges such as deafness<br />
and physical size. Effective interaction among cultures<br />
requires a learned appreciation for the perspectives<br />
of people from divergent backgrounds. Through a<br />
combination of social psychology, group dynamics,<br />
personal exploration, and community involvement,<br />
the course serves to develop skills to increase the<br />
student’s appreciation of our diverse world.<br />
THE ART INSTITUTE OF PHOENIX <strong>2011</strong>-<strong>2013</strong> COURSE <strong>CATALOG</strong> 49