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2011-2013 CATALOG - The Art Institutes

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SOFTWARE DEVELOPMENT<br />

FOR GAME AND ANIMATION VG340<br />

3 Credits - Prerequisite: None<br />

In this course students learn to develop scripts and plugins<br />

used for game and animation. Such scripts and plugins<br />

are intended to enhance the modeling, animation,<br />

and other game features in 3D software packages.<br />

Students also learn to use standard graphics libraries.<br />

SOUND DESIGN DM111<br />

3 Credits - Prerequisite: VP115 Introduction to Audio<br />

This course focuses on voice, music and sound<br />

effects, and the impact they have on the visual<br />

image. It also explores the various methods and<br />

techniques for digital sound composition and<br />

design. Students will focus on using digital sound<br />

systems and manipulating sound elements for<br />

intended effects in media content.<br />

SPANISH I HUM201<br />

4 credits (General Education) - Prerequisite: None<br />

Introduces students to the Spanish language through<br />

written materials and oral exercises. Students<br />

explore the fundamentals of grammar and begin to<br />

develop the listening and speaking skills necessary<br />

for conversation. Students also are introduced to the<br />

interrelationship of language and culture.<br />

SPANISH II HUM202<br />

4 credits (General Education) - Prerequisite:<br />

HUM201 Spanish I<br />

This class will build on the knowledge gained from<br />

Spanish I. <strong>The</strong>re will be increased challenges to<br />

the student to use Spanish spontaneously and<br />

accurately. <strong>The</strong>re will be additional activities, such<br />

as realistic survival situations, group work to bring<br />

Spanish into daily use in business and in the home.<br />

SPECIAL TOPICS FOR EFFECTS FX441<br />

3 Credits - Prerequisite: 11th quarter of study or higher<br />

Topics are based upon important trends and<br />

developments in visual special effects (VFX). Lectures,<br />

demonstrations, or research reports pertaining to<br />

areas of interest in VFX are presented by resident<br />

faculty, expert visitors, and working professionals.<br />

Group projects may also be assigned. Study and<br />

discussion of computer hardware, operating<br />

systems, networking, programming languages,<br />

inter-active digital media, streaming media, HDTV,<br />

entrepreneurship, marketing, workgroup organization,<br />

and film industry are but a few possible topics that may<br />

be covered. This course allows the student to select<br />

special topics in VFX and produce, under the guidance<br />

of an instructor, work related to the industry. <strong>The</strong><br />

student will also be exposed to the various applications<br />

of VFX and apply VFX skills to chosen topics.<br />

SPECIAL TOPICS FOR<br />

INTERACTIVE MEDIA IM470<br />

3 Credits - Prerequisite: IM440 Designing for Server<br />

Side Technologies<br />

Rapidly evolving technologies dictate continual<br />

research of the past and present in order to predict<br />

future trends. In this course, students will explore<br />

futuristic technology scenarios as well as experiment<br />

with recent innovations in scripting products and<br />

techniques for interactive media applications.<br />

SPECIAL TOPICS I PH344<br />

3 Credits - Prerequisite: Academic Director approval<br />

This course includes presentations,<br />

demonstrations, and field trips. Students have the<br />

opportunity to explore new trends, technologies,<br />

and developments in photography.<br />

SPECIAL TOPICS II PH354<br />

3 Credits - Prerequisite: Academic Director approval<br />

This course includes presentations,<br />

demonstrations, and field trips. Students have the<br />

opportunity to explore new trends, technologies,<br />

and developments in photography.<br />

SPECIAL TOPICS IN FASHION<br />

MARKETING FM450<br />

3 Credits - Prerequisite: 11th quarter of study or<br />

Academic Director approval<br />

This course allows the student to select and<br />

pursue special topics in fashion marketing and<br />

merchandising. <strong>The</strong> student will be exposed to the<br />

various applications of fashion marketing and apply<br />

his/her skills to chosen topics.<br />

STATISTICS MAT215<br />

4 Credits - Prerequisites: Any 100-level Math course<br />

Statistics is a branch of applied mathematics that<br />

provides the framework for looking at uncertainty<br />

and risk in logical and systematic ways. This course<br />

introduces students to the methods in the field<br />

of applied statistics, presenting both descriptive<br />

and inferential methods, and concentrating on the<br />

applications of statistical techniques to the analysis<br />

of data. Topics include basic data characteristics,<br />

such as mean, median, mode, range, and standard<br />

deviation, probabilities, confidence intervals, and<br />

both correlation and linear regression.<br />

STORYBOARDING FX231<br />

3 Credits - Prerequisite: AR101 Fundamentals of Drawing<br />

This course focuses on planning for complex<br />

layered composites. Students will apply industrystandard<br />

storyboarding and scripting techniques<br />

to visual effects. Contents to be covered include<br />

purposes and formats of storyboards, basic<br />

terminology and concepts used in storyboarding,<br />

and the application of storyboarding techniques<br />

to the creation of storyboards with or without a<br />

written script.<br />

STORYTELLING AND<br />

THE ORAL TRADITION HUM312<br />

4 Credits (General Education) - Prerequisites: None<br />

Students will explore the art of relating stories in the<br />

oral tradition. Folklore, fables, fairytales, and legend<br />

have, for generations, ensured the permanence of<br />

history, culture, theories of origin, admonition, and<br />

cultural beliefs. In this course, students will learn the<br />

functions, traditions, and methods of passing along<br />

history for generations to come.<br />

STUDIO PHOTOGRAPHY PH322<br />

3 Credits - Prerequisite: PH224 Advanced<br />

Lighting Students photograph a variety of<br />

subjects typical of professional assignments using<br />

appropriate tools and lighting.<br />

SURVEY OF THE FASHION<br />

INDUSTRY FM100<br />

3 Credits - Prerequisite: None<br />

An overview of the fashion industry, including<br />

design, production, and marketing of women’s,<br />

men’s, and children’s fashions, from the developing<br />

of fibers and fabrics to the strategies of fashion<br />

merchandisers and retailers.<br />

SUSTAINABLE DESIGN ID353<br />

3 Credits - Prerequisite: ID265 Fundamentals of<br />

Working Drawings, ID211 Textiles and Finishes.<br />

Students will learn about environmental/ecological issues,<br />

as well as principles and criteria for sustainable design<br />

that are appropriate to today’s design. <strong>The</strong> programming,<br />

schematic and design phases for sustainable design will<br />

be covered in the design process, and current rating<br />

systems, such as LEED commercial and/or residential<br />

interior credits and project needs will be analyzed. <strong>The</strong><br />

course will be conducted in a combination of lecture and<br />

design studio format.<br />

SUSTAINABLE PURCHASING<br />

AND CONTROLLING COSTS CU249<br />

3 Credits - Prerequisite: None<br />

This course introduces the student to the<br />

methodologies and tools used to control costs,<br />

purchase supplies, and help the student value<br />

the purchasing, planning, and control process<br />

in the food and beverage industry. Primary<br />

focus is on supplier selection, planning, and<br />

controlling costs, with an emphasis placed on the<br />

study of sustainable products and approaches.<br />

Topics include planning and controlling costs<br />

using budgeting techniques, standard costing,<br />

standardized recipes, performance measurements,<br />

food, beverage, and labor cost controls.<br />

TEAM PRODUCTION I GA425<br />

3 Credits - Prerequisite: GA371 Team Production Planning<br />

This course will build upon the Team Production<br />

Planning course. Students will either select or accept<br />

a specific role on the production team and, acting in<br />

a timely and professional capacity, ensure that the<br />

game project is completed. Students will create and<br />

refine the game production document, level designs,<br />

and basic 2D art and 3D models to be combined into<br />

a playable Game Demo in Production Team II.<br />

TEAM PRODUCTION II GA435<br />

3 Credits - Prerequisite: GA425 Team Production I<br />

This is a team production course. Under the guidance<br />

of an instructor, students will continue to work in<br />

teams and complete the game project started in<br />

Team Production I.<br />

TEAM PRODUCTION<br />

PLANNING GA371<br />

3 Credits - Prerequisite: GA311 Advanced Level Design<br />

During the course, students research a Game<br />

<strong>Art</strong> & Design topic and begin the preproduction<br />

process for their team projects. <strong>The</strong> emphasis is on<br />

quantitative and qualitative research, scheduling<br />

of the project, methods of presentation, and<br />

qualitative results.<br />

TEXTILES FM211<br />

3 Credits - Prerequisite: None<br />

This course explores natural and synthetic fibers,<br />

their production uses, and characteristics. Content<br />

includes discussion of yarns, fabrics, design methods,<br />

aesthetic applications, and ordering specifications.<br />

Care and life are discussed and analyzed.<br />

TEXTILES AND FINISHES ID211<br />

3 Credits - Prerequisite: ID111 Drafting<br />

This course explores the nature of man-made and<br />

natural materials used in interior finishes. Content<br />

includes discussion of yarn, fabrics, finishes, design<br />

methods, and proper application of these materials<br />

from technical as well as aesthetic approaches.<br />

THE ART INSTITUTE OF PHOENIX <strong>2011</strong>-<strong>2013</strong> COURSE <strong>CATALOG</strong> 51

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