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ERATO Proceedings Istanbul 2006.pdf - Odeon

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THE <strong>ERATO</strong> PROJECT AND ITS CONTRIBUTION TO OUR<br />

UNDERSTANDING OF THE ACOUSTICS<br />

OF ANCIENT GREEK AND ROMAN THEATRES<br />

Jens Holger Rindel, Martin Lisa<br />

Technical University of Denmark, Ørsted•DTU – Acoustic Technology, DK-2800 Kgs. Lyngby, Denmark (jhr@oersted.dtu.dk)<br />

Abstract. The ancient Greek and Roman theatres are famous for the excellent acoustics. However, it is not<br />

generally well known that different kinds of theatres were built, for different purposes and with different<br />

acoustical conditions. One of the aims in the <strong>ERATO</strong> project has been to investigate the acoustics of the<br />

open air theatres and compare to the smaller, originally roofed theatres, also called odea (from Greek:<br />

Odeion, a hall for song and declamation with music). The method has been to make computer models of<br />

the spaces, first as the exist today, and adjust the acoustical data for surface materials by comparison to<br />

acoustical measurements from some of the best preserved examples, namely the Aspendos theatre in<br />

Turkey and the South theatre in Jerash, Jordan. Next step was to complete the computer models in<br />

accordance with archaeological information, to make virtual reconstructions of the spaces. The acoustical<br />

simulations have given a lot of interesting information about the acoustical qualities, mainly in the Roman<br />

theatres, but the earlier Greek theatre has also been studied in one case (Syracusa in Italy). It is found that<br />

the Roman open-air theatres had very high clarity of sound, but the sound strength was quite low. In<br />

contrast, the odea had reverberation time like a concert hall, relatively low clarity, and high sound<br />

strength. Thus, the acoustical properties reflect the original different purposes of the buildings, the theatre<br />

intended mainly for plays (speech) and the <strong>Odeon</strong> mainly for song and music.<br />

1 INTRODUCTION<br />

The main objectives of this research are identification, virtual restoration and revival of the<br />

acoustical heritage in a few, selected examples of the theatre and the roofed odeum in a 3D virtual<br />

environment. The amphitheatres with their clearly different purpose were included in this project.<br />

The virtual restitution integrates the visual and acoustical simulations, and is based on the most<br />

recent results of research in archaeology, theatre history, clothing, theatre performance and early<br />

music.<br />

This paper will focus on the acoustical results. The acoustical simulations were made with the room<br />

acoustic software ODEON ver. 7.0, developed at the Technical University of Denmark.<br />

2 THE SELECTED THEATRES AND ODEA<br />

Five spaces have been selected for virtual reconstruction in the <strong>ERATO</strong> project: Three theatres, see<br />

Fig. 1, and two odea, see Fig. 2. Acoustical measurements were made in the best preserved theatres<br />

in Aspendos and Jerash. In the theatre of Syracusa and the two odea the state of preservation was not<br />

sufficient to make acoustical measurements meaningful.<br />

The <strong>Odeon</strong> in Aosta was selected because this is the only known example where some of the outer<br />

walls still exist in full height. The <strong>Odeon</strong> in Aphrodisias was selected because there was very good<br />

and detailed information available from the archaeological excavations, and many of the interior<br />

details like statues and marble floor in the orchestra still exist.<br />

1

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