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ERATO Proceedings Istanbul 2006.pdf - Odeon

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5 Acknowledgments<br />

We would like to thank especially Mireille Clavien for working on the design of humans as well as<br />

using the scenario scripting, Branislav Ulicny for working on the first version of the behavioral<br />

system as well as the behavioural spray, Rachel Cetre for her work on the 3D model of the<br />

Aphrodisias odeon, Jonathan Maïm for his work on the color variety constraint GUI and Zerrin<br />

Celebi Ghavami at VRLab. We would also like to thank the acoustics team from the Danish<br />

Technical University (DTU) especially Jens Holger Rindel, Martin Lisa Nielsen, Anders Gade and<br />

Caroline van Oosterhout. Thanks also go to Can Binan, Ruhi Ayangil and Rengin Ünver at Yildiz<br />

Technical University, for their recordings and performances of ancient plays. Finally we would like<br />

to thank the Swiss Secretariat for Education and Research.<br />

References<br />

[deHeras2005] Pablo de Heras Ciehsomski, Sébastien Schertenleib and Daniel Thalmann, "Reviving<br />

the Roman <strong>Odeon</strong> of Aphrodisias: Dynamic Animation and Variety Control of Crowds in Virtual<br />

Heritage", VAST, 2005<br />

[deHerasVSMM2005] Pablo de Heras Ciechomski, Sébastien Schertenleib, Jonathan Maïm and<br />

Daniel Thalmann, “Real-Time Shader Rendering for Crowd in Virtual Heritage", VSMM '05, 2005<br />

[HANIM] HANIM Specification, http://www.h-Anim.org<br />

[Ierusalimschy2005] Roberto Ierusalimschy, “Programming in Lua”, Ingram, 2003<br />

[Lisa2004] Martin Lisa Nielsen, Jens Holger Rindel, Claus Lynge Christensen, “Predicting the<br />

acoustics of ancient open-air theatres: The importance of calculation methods and geometrical<br />

details”, Baltic-Nordic Acoustical meeting, 8 -10 June 2004<br />

[Papagiannakis2005] G. Papagiannakis, S. Schertenleib, B. O'Kennedy , M. Arevalo-Poizat, N.<br />

Magnenat-Thalmann, A. Stoddart, D. Thalmann, “Mixing Virtual and Real scens in the site of<br />

ancient Pompeii. Computer Animation and Virtual Worlds”, p 11-24, Volume 16, Issue 1. February<br />

2005<br />

[Perlin1985] Ken Perlin, "An Image Synthesizer", Computer Graphics, 1985<br />

[Python] Python Programming Language, http://www.python.org/<br />

[Ulicny2004] Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann, “Crowdbrush:<br />

Interactive Authoring of Real-time Crowd Scenes”, Proc. ACM SIGGRAPH/Eurographics<br />

Symposium on Computer Animation ‘04, 2004

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