ERATO Proceedings Istanbul 2006.pdf - Odeon
ERATO Proceedings Istanbul 2006.pdf - Odeon
ERATO Proceedings Istanbul 2006.pdf - Odeon
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3 Scenario Authoring<br />
Since the beginning of the project, the focus has always been on creating a graphical pipeline that<br />
could be applied to many different scenarios and cultural heritage settings. The goals were to<br />
overcome the development costs involved in creating unique individual characters. We come to a<br />
solution promoting variety, code and content reuse by allowing to prototype quickly different<br />
scenarios, through the use of customizable meshes, textures, colorings, behaviors and scenarios.<br />
Using the thechniques describe in [deHeras2005], we developed different digital actors templates that<br />
cover different social classes as depicted in Fig 3. We try to reproduce the variety in colors and clothes<br />
based on information collected by archeologists.<br />
Figure 3: The different social classes represented in our simulation. We can notice the difference in<br />
color range for clothes.<br />
3.1 Audience placement<br />
An important part of a scenario is the distribution of the audience in the odeon. We created a plan of<br />
the distribution according to historical sources. Fig 4 shows on the left side the plan of the audience<br />
distribution according to social classes of the people – starting from the center there are places for<br />
nobles, patricians and plebeians. On the right side of the figure is the distribution of 3D humans in<br />
the actual model of the Aphrodisias odeon according to the plan.