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Lecture Notes for Computer Architecture II - St. Cloud State University

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Game Processors<br />

SS - 1994 – 1 million trs<br />

DC- 1997 – 5 million trs<br />

Graphics Synthesizer<br />

75 million polygons/sec<br />

279mm 2<br />

10W @ 1.8V<br />

384 pins<br />

5 metal layers<br />

Peak Per<strong>for</strong>mance<br />

Pentium <strong>II</strong> -<br />

Pentium <strong>II</strong>I-<br />

Pentium IV<br />

400MHz<br />

1.5 GIPS<br />

0.5 GFlops<br />

600 MHz<br />

2 GIPS<br />

2.5 Gflops<br />

Polygon rendering per<strong>for</strong>mance<br />

94<br />

PC<br />

500,000 polygon/sec<br />

GNS<br />

1 million polygon/sec<br />

96<br />

N64 - 3 million polygon/sec<br />

GNS – 7 million polygon/sec<br />

PC – 500,000 polygon/sec<br />

97<br />

PC – 700,000 polygon/sec<br />

GNS – 10 million polygon/sec<br />

98<br />

GNS – 20 million polygon/sec<br />

PCS – 4 million polygon/sec<br />

99<br />

PC – 7 million polygon/sec<br />

GNS – 30 million polygon/sec<br />

PS2 – 100 million polygon/sec<br />

2005<br />

Nividia 165 GFlops<br />

Per<strong>for</strong>mance increase five fold every 18 months<br />

3GHZ Pentium-4s arithmetic unit runs at 24Gflops<br />

Attributes of a system - Visible to the programmer (Assembly Languages)<br />

Instruction set<br />

Number of bits used <strong>for</strong> various data types<br />

Techniques <strong>for</strong> addressing memory<br />

I/O mechanisms<br />

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