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Islj 2009 3-4 - TMC Asser Instituut

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influence on the society. 7 Amendments where made in order to effectively<br />

cope with the changed situation in the gambling sector and to<br />

make use of novel possibilities to supervise gambling organizers.<br />

Entry into force of the act is split into three stages. Most of the provisions<br />

are already in force as of January 1, <strong>2009</strong>. The next set of provisions,<br />

which will become effective on January 1, 2010, is the most<br />

important in the context of online sports betting. The organizers of<br />

remote gambling are given more time to study the impact of the new<br />

legal regime. For offshore companies offering online sports betting<br />

services to their clients in Estonia the impact will be profound. These<br />

provisions and their contribution to the regulation of remote gambling<br />

will be addressed later in detail. 8 Finally, provisions regulating<br />

electronic reporting and supervision of gambling systems, as well as<br />

those that set forth the requirements for games of chance machines<br />

will enter into force on January 1, 2011.<br />

Apart from the new Gambling Act, which repealed the 1994<br />

Lottery Act and 1995 Gambling Act, the relevant legislation includes<br />

a new Advertising Act 9 and a Gambling Tax Act that is currently<br />

undergoing review. 10<br />

4. Definition, Categories and Sub-Categories of Gambling<br />

4.1. Definition<br />

The Act defines gambling as having all of the following characteristics:<br />

a stake made by the player is the condition for participating in a<br />

game; players may win prizes as a result of the game; the result of the<br />

game is determined completely or partially by actions based on<br />

chance; or depends on the occurrence of an event not known in<br />

advance. 11 So there are three elements that need to be present; stake,<br />

prize and chance. If one of the elements is not present then we are not<br />

dealing with gambling. Additionally, Article 2(5) excludes games of<br />

skill in which the only prize is the opportunity to play again in the<br />

same game, as well as sports competitions, lotteries whose prize has a<br />

value of up to EUR1000, and promotional lotteries with a prize fund<br />

of up to EUR10.000. All are excluded from the definition of gambling<br />

within the meaning of the Article 2(1) of the Act. All other lotteries<br />

must be organized by state-owned monopoly. 12<br />

The basic three-element definition has not changed substantially in<br />

comparison to the old Gambling Act, thus, the Supreme Court decisions<br />

on the definition of gambling are applicable in relation to the<br />

new Act as well.<br />

4.1.1. Stake<br />

The Act defines a stake as “a sum of money paid for participation in<br />

a game or a monetarily appraisable obligation taken in return for the<br />

right to participate in gambling.” 13 Before the Act came into force, the<br />

same concept was defined by the Supreme Court in the case 3-1-1-7-<br />

06 (p-d 9.3-9.5). 14 Accordingly, a stake, within the meaning of Article<br />

3 of the old Gambling Act, is the value of the object that the participant<br />

bets, in return for the right to participate in the game, and that<br />

he or she will lose on the basis of chance in case they do not get the<br />

said prize. The sums paid to acquire the right to participate in a draw<br />

do not amount to stake within the meaning of Article 3 of the old<br />

Gambling Act, if as a consequence of the draw the value of the personal<br />

assets placed as stakes to obtain the right to participate cannot<br />

7 Article 1 of the Act.<br />

8 See the paragraphs on online sports betting<br />

infra.<br />

9 State Gazette RT I 2002, 28, 158.<br />

Available at<br />

https://www.riigiteataja.ee/ert/act.jsp?id=<br />

13061981.<br />

10 State Gazette RT I 2008, 15, 108.<br />

Available at<br />

http://www.riigiteataja.ee/ert/act.jsp?id=1<br />

040649.<br />

11 Article 2(1) of the Act.<br />

12 Eesti Loto is the state-owned public limited<br />

company that organises lottery<br />

games in Estonia. For more on the company<br />

see www.eestiloto.ee.<br />

13 Article 2(2) of the Act.<br />

14 The decision is available at<br />

http://www.riigikohus.ee/?id=11&tekst=<br />

RK/3-1-1-7-06. It is worth mentioning<br />

that the concept of stake in this particular<br />

case was defined in relation to lotteries.<br />

15 State Gazette RT I 2002 , 35, 216.<br />

Available at<br />

https://www.riigiteataja.ee/ert/act.jsp?id=<br />

13111425.<br />

16 Article 48 of the General Part of the<br />

Civil Code Act.<br />

17 Article 2(3) of the Act.<br />

be reduced. Only if there is a risk of reducing the value of assets of a<br />

player will there be a “stake.”<br />

Furthermore, according to the General Part of the Civil Code Act<br />

of 2002 15 , Article 66, property is “a set of monetarily appraisable rights<br />

and obligations belonging to a person unless otherwise provided by<br />

law.” Article 65 of this Code provides that the value of an object is its<br />

usual value, meaning its average local selling price (market price).<br />

Furthermore, “objects are things, rights, and other benefits which can<br />

be the object of a right.” 16 Therefore, betting a sum of money in return<br />

for which a participant receives the object or rights of the same value,<br />

or the exception from obligations of the same value, will not constitute<br />

the decrease in the value of asset and will not constitute a “stake.”<br />

4.1.2. Chance<br />

The concept of chance under the new Gambling Act does not rely on<br />

a predominance test; instead, not only in the games in which the<br />

result is entirely dependant on chance (such as slot machines), but<br />

also in the games in which the result depends partly on chance (and<br />

partly on skill), will there be a “chance” within the meaning of the<br />

Act. In addition, the element of chance does not have to dominate<br />

over the skill to determine its outcome. This approach is reflected in<br />

the express language of the Article 3(4) that defines games of skill as<br />

games whose outcome depends predominantly on the physical skilfulness<br />

or skills and knowledge of the player. Thus, only a certain element<br />

of chance needs to be present for there to be a “chance.”<br />

However, sports competitions (which by nature of sport industry<br />

always contain a certain degree of chance) are excluded from the categories<br />

of gambling.<br />

4.1.3. Prize<br />

The Act defines the prize as the right of a player to acquire money or<br />

other benefits having a monetarily appraisable value. 17 As should<br />

already be clear from the definition of gambling, Article 2(5) excludes<br />

certain types of prizes from the scope of the Act. In addition, Article<br />

41 provides that the prize for a game of skill organized on a machine<br />

for a game of skill shall be an object that is not money and whose<br />

value is a maximum of EUR 50. The prize in an online game of skill<br />

cannot exceed EUR 50.<br />

Once it has been ascertained that all the elements are present and<br />

that the case involves gambling within the meaning of Article 2 of the<br />

Act, the next step is to identify the category and sub-category of gambling<br />

in question.<br />

4.2. Categories and sub-categories of gambling<br />

The Act encompasses types of gambling that were previously insufficiently<br />

regulated or not regulated all. As a novel element lotteries and<br />

games based on “mental skills” are included in the Act as forms of<br />

gambling. Remote gambling is now specially regulated, and so are<br />

promotional lotteries.<br />

According to Article 3 the categories of gambling are: 1) games of<br />

chance - games whose result depends on chance and which take place<br />

using a mechanical or electronic apparatus or through the agency of a<br />

game organiser; 2) lotteries - games whose result is determined completely<br />

by chance, where the prize fund forms up to 80 per cent of the<br />

sales price of the lottery ticket print run and results are revealed a<br />

maximum of three times a day or results or are revealed upon uncovering<br />

a field on a lottery ticket; 3) totos - games whose result depends<br />

on the prediction by the player of the occurrence, non-occurrence, or<br />

the manner of occurrence of an event, where the event with regard to<br />

which the player enters a stake is beyond the control of the organizer<br />

of the gambling, receiving the prize depends on whether the prediction<br />

comes true, the amount of the prize depends on the size of the<br />

stake and on the winning coefficient determined before the stake was<br />

placed (betting), or on the percentage of the stake pool determined by<br />

the organiser of gambling, the number of persons making the correct<br />

prediction, and the sizes of their stakes (totalisator), and; 4) games of<br />

skill - games whose outcome depends predominantly on the physical<br />

skilfulness or skills and knowledge of the player, and that are organized<br />

by using a mechanical or electronic tool.<br />

A RT I C L E S<br />

<strong>2009</strong>/3-4 113

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