Islj 2009 3-4 - TMC Asser Instituut
Islj 2009 3-4 - TMC Asser Instituut
Islj 2009 3-4 - TMC Asser Instituut
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influence on the society. 7 Amendments where made in order to effectively<br />
cope with the changed situation in the gambling sector and to<br />
make use of novel possibilities to supervise gambling organizers.<br />
Entry into force of the act is split into three stages. Most of the provisions<br />
are already in force as of January 1, <strong>2009</strong>. The next set of provisions,<br />
which will become effective on January 1, 2010, is the most<br />
important in the context of online sports betting. The organizers of<br />
remote gambling are given more time to study the impact of the new<br />
legal regime. For offshore companies offering online sports betting<br />
services to their clients in Estonia the impact will be profound. These<br />
provisions and their contribution to the regulation of remote gambling<br />
will be addressed later in detail. 8 Finally, provisions regulating<br />
electronic reporting and supervision of gambling systems, as well as<br />
those that set forth the requirements for games of chance machines<br />
will enter into force on January 1, 2011.<br />
Apart from the new Gambling Act, which repealed the 1994<br />
Lottery Act and 1995 Gambling Act, the relevant legislation includes<br />
a new Advertising Act 9 and a Gambling Tax Act that is currently<br />
undergoing review. 10<br />
4. Definition, Categories and Sub-Categories of Gambling<br />
4.1. Definition<br />
The Act defines gambling as having all of the following characteristics:<br />
a stake made by the player is the condition for participating in a<br />
game; players may win prizes as a result of the game; the result of the<br />
game is determined completely or partially by actions based on<br />
chance; or depends on the occurrence of an event not known in<br />
advance. 11 So there are three elements that need to be present; stake,<br />
prize and chance. If one of the elements is not present then we are not<br />
dealing with gambling. Additionally, Article 2(5) excludes games of<br />
skill in which the only prize is the opportunity to play again in the<br />
same game, as well as sports competitions, lotteries whose prize has a<br />
value of up to EUR1000, and promotional lotteries with a prize fund<br />
of up to EUR10.000. All are excluded from the definition of gambling<br />
within the meaning of the Article 2(1) of the Act. All other lotteries<br />
must be organized by state-owned monopoly. 12<br />
The basic three-element definition has not changed substantially in<br />
comparison to the old Gambling Act, thus, the Supreme Court decisions<br />
on the definition of gambling are applicable in relation to the<br />
new Act as well.<br />
4.1.1. Stake<br />
The Act defines a stake as “a sum of money paid for participation in<br />
a game or a monetarily appraisable obligation taken in return for the<br />
right to participate in gambling.” 13 Before the Act came into force, the<br />
same concept was defined by the Supreme Court in the case 3-1-1-7-<br />
06 (p-d 9.3-9.5). 14 Accordingly, a stake, within the meaning of Article<br />
3 of the old Gambling Act, is the value of the object that the participant<br />
bets, in return for the right to participate in the game, and that<br />
he or she will lose on the basis of chance in case they do not get the<br />
said prize. The sums paid to acquire the right to participate in a draw<br />
do not amount to stake within the meaning of Article 3 of the old<br />
Gambling Act, if as a consequence of the draw the value of the personal<br />
assets placed as stakes to obtain the right to participate cannot<br />
7 Article 1 of the Act.<br />
8 See the paragraphs on online sports betting<br />
infra.<br />
9 State Gazette RT I 2002, 28, 158.<br />
Available at<br />
https://www.riigiteataja.ee/ert/act.jsp?id=<br />
13061981.<br />
10 State Gazette RT I 2008, 15, 108.<br />
Available at<br />
http://www.riigiteataja.ee/ert/act.jsp?id=1<br />
040649.<br />
11 Article 2(1) of the Act.<br />
12 Eesti Loto is the state-owned public limited<br />
company that organises lottery<br />
games in Estonia. For more on the company<br />
see www.eestiloto.ee.<br />
13 Article 2(2) of the Act.<br />
14 The decision is available at<br />
http://www.riigikohus.ee/?id=11&tekst=<br />
RK/3-1-1-7-06. It is worth mentioning<br />
that the concept of stake in this particular<br />
case was defined in relation to lotteries.<br />
15 State Gazette RT I 2002 , 35, 216.<br />
Available at<br />
https://www.riigiteataja.ee/ert/act.jsp?id=<br />
13111425.<br />
16 Article 48 of the General Part of the<br />
Civil Code Act.<br />
17 Article 2(3) of the Act.<br />
be reduced. Only if there is a risk of reducing the value of assets of a<br />
player will there be a “stake.”<br />
Furthermore, according to the General Part of the Civil Code Act<br />
of 2002 15 , Article 66, property is “a set of monetarily appraisable rights<br />
and obligations belonging to a person unless otherwise provided by<br />
law.” Article 65 of this Code provides that the value of an object is its<br />
usual value, meaning its average local selling price (market price).<br />
Furthermore, “objects are things, rights, and other benefits which can<br />
be the object of a right.” 16 Therefore, betting a sum of money in return<br />
for which a participant receives the object or rights of the same value,<br />
or the exception from obligations of the same value, will not constitute<br />
the decrease in the value of asset and will not constitute a “stake.”<br />
4.1.2. Chance<br />
The concept of chance under the new Gambling Act does not rely on<br />
a predominance test; instead, not only in the games in which the<br />
result is entirely dependant on chance (such as slot machines), but<br />
also in the games in which the result depends partly on chance (and<br />
partly on skill), will there be a “chance” within the meaning of the<br />
Act. In addition, the element of chance does not have to dominate<br />
over the skill to determine its outcome. This approach is reflected in<br />
the express language of the Article 3(4) that defines games of skill as<br />
games whose outcome depends predominantly on the physical skilfulness<br />
or skills and knowledge of the player. Thus, only a certain element<br />
of chance needs to be present for there to be a “chance.”<br />
However, sports competitions (which by nature of sport industry<br />
always contain a certain degree of chance) are excluded from the categories<br />
of gambling.<br />
4.1.3. Prize<br />
The Act defines the prize as the right of a player to acquire money or<br />
other benefits having a monetarily appraisable value. 17 As should<br />
already be clear from the definition of gambling, Article 2(5) excludes<br />
certain types of prizes from the scope of the Act. In addition, Article<br />
41 provides that the prize for a game of skill organized on a machine<br />
for a game of skill shall be an object that is not money and whose<br />
value is a maximum of EUR 50. The prize in an online game of skill<br />
cannot exceed EUR 50.<br />
Once it has been ascertained that all the elements are present and<br />
that the case involves gambling within the meaning of Article 2 of the<br />
Act, the next step is to identify the category and sub-category of gambling<br />
in question.<br />
4.2. Categories and sub-categories of gambling<br />
The Act encompasses types of gambling that were previously insufficiently<br />
regulated or not regulated all. As a novel element lotteries and<br />
games based on “mental skills” are included in the Act as forms of<br />
gambling. Remote gambling is now specially regulated, and so are<br />
promotional lotteries.<br />
According to Article 3 the categories of gambling are: 1) games of<br />
chance - games whose result depends on chance and which take place<br />
using a mechanical or electronic apparatus or through the agency of a<br />
game organiser; 2) lotteries - games whose result is determined completely<br />
by chance, where the prize fund forms up to 80 per cent of the<br />
sales price of the lottery ticket print run and results are revealed a<br />
maximum of three times a day or results or are revealed upon uncovering<br />
a field on a lottery ticket; 3) totos - games whose result depends<br />
on the prediction by the player of the occurrence, non-occurrence, or<br />
the manner of occurrence of an event, where the event with regard to<br />
which the player enters a stake is beyond the control of the organizer<br />
of the gambling, receiving the prize depends on whether the prediction<br />
comes true, the amount of the prize depends on the size of the<br />
stake and on the winning coefficient determined before the stake was<br />
placed (betting), or on the percentage of the stake pool determined by<br />
the organiser of gambling, the number of persons making the correct<br />
prediction, and the sizes of their stakes (totalisator), and; 4) games of<br />
skill - games whose outcome depends predominantly on the physical<br />
skilfulness or skills and knowledge of the player, and that are organized<br />
by using a mechanical or electronic tool.<br />
A RT I C L E S<br />
<strong>2009</strong>/3-4 113