The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Deliver Robust Behavior Performances<br />
‣ Path Optimization<br />
• Collapse redundant path<br />
nodes<br />
• Good<br />
• Creates minimal and direct<br />
path<br />
• Bad<br />
• Nontrivial CPU cost at path<br />
build time<br />
• Paths are recomputed<br />
<strong>of</strong>ten in the game<br />
• Following path directly<br />
looks robotic