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The AI Systems of Left 4 Dead - Valve

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Goal: Promote Replayability<br />

Procedurally Populated Environments<br />

‣ How do we procedurally populate the environment<br />

with interesting distributions <strong>of</strong> enemies<br />

• Using Structured Unpredictability<br />

• Part <strong>of</strong> the collection <strong>of</strong> systems called the “<strong>AI</strong> Director”

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