The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
‣ How do we procedurally populate the environment<br />
with interesting distributions <strong>of</strong> enemies<br />
• Using Structured Unpredictability<br />
• Part <strong>of</strong> the collection <strong>of</strong> systems called the “<strong>AI</strong> Director”