The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Deliver Robust Behavior Performances<br />
‣ Example events<br />
• OnMoveToSuccess, OnMoveToFailure,<br />
OnStuck, OnUnStuck,<br />
OnAnimationActivityComplete,<br />
OnAnimationEvent,<br />
OnContact, OnInjured,<br />
OnKilled, OnOtherKilled,<br />
OnSight, OnLostSight,<br />
OnSound,<br />
OnPickUp, OnDrop<br />
‣ Actions can implement event handler<br />
methods, providing context-specific<br />
reactions to game events