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The AI Systems of Left 4 Dead - Valve

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Goal: Deliver Robust Behavior Performances<br />

‣ Example events<br />

• OnMoveToSuccess, OnMoveToFailure,<br />

OnStuck, OnUnStuck,<br />

OnAnimationActivityComplete,<br />

OnAnimationEvent,<br />

OnContact, OnInjured,<br />

OnKilled, OnOtherKilled,<br />

OnSight, OnLostSight,<br />

OnSound,<br />

OnPickUp, OnDrop<br />

‣ Actions can implement event handler<br />

methods, providing context-specific<br />

reactions to game events

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