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The AI Systems of Left 4 Dead - Valve

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Goal: Generate dramatic game pacing<br />

Adaptive Dramatic Pacing<br />

‣ Estimating the “emotional intensity” <strong>of</strong> each<br />

Survivor<br />

• Represent Survivor Intensity as a value<br />

• Increase Survivor Intensity<br />

• When injured by the Infected, proportional to<br />

damage taken<br />

• When the player becomes incapacitated<br />

• When player is pulled/pushed <strong>of</strong>f <strong>of</strong> a ledge<br />

by the Infected<br />

• When nearby Infected dies, inversely<br />

proportional to distance<br />

• Decay Survivor Intensity towards zero over<br />

time<br />

• Do NOT decay Survivor Intensity if there are<br />

Infected actively engaging the Survivor

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