The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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‣ Boss Population<br />
• Positioned every N units along<br />
“escape route” +/- random<br />
amount at map (re)start.<br />
• Three Boss events are shuffled<br />
and dealt out: Tank, Witch, and<br />
Nothing.<br />
• Successive repeats are not<br />
allowed (ie: Tank, then Tank<br />
again)<br />
Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
Tank Witch Witch<br />
Tank<br />
Witch<br />
Tank