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The AI Systems of Left 4 Dead - Valve

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‣ Boss Population<br />

• Positioned every N units along<br />

“escape route” +/- random<br />

amount at map (re)start.<br />

• Three Boss events are shuffled<br />

and dealt out: Tank, Witch, and<br />

Nothing.<br />

• Successive repeats are not<br />

allowed (ie: Tank, then Tank<br />

again)<br />

Goal: Promote Replayability<br />

Procedurally Populated Environments<br />

Tank Witch Witch<br />

Tank<br />

Witch<br />

Tank

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