The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Deliver Robust Behavior Performances<br />
‣ Event Propagation<br />
‣ Events propagate to all<br />
components<br />
‣ In the Intention subsystem,<br />
events are<br />
• First handled by the<br />
innermost child Action<br />
• If child has no response,<br />
event is sent to buried<br />
Action<br />
• If no buried Actions have a<br />
response, event is sent to<br />
parent<br />
E vent: O n In ju re d<br />
A c to r<br />
Locom otion<br />
B ody<br />
V ision<br />
Intention<br />
B ehavior<br />
A ction<br />
A ction<br />
A ction<br />
B ehavior<br />
A ction<br />
A ction<br />
A ction