28.12.2014 Views

The AI Systems of Left 4 Dead - Valve

The AI Systems of Left 4 Dead - Valve

The AI Systems of Left 4 Dead - Valve

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Goal: Deliver Robust Behavior Performances<br />

‣ Event Propagation<br />

‣ Events propagate to all<br />

components<br />

‣ In the Intention subsystem,<br />

events are<br />

• First handled by the<br />

innermost child Action<br />

• If child has no response,<br />

event is sent to buried<br />

Action<br />

• If no buried Actions have a<br />

response, event is sent to<br />

parent<br />

E vent: O n In ju re d<br />

A c to r<br />

Locom otion<br />

B ody<br />

V ision<br />

Intention<br />

B ehavior<br />

A ction<br />

A ction<br />

A ction<br />

B ehavior<br />

A ction<br />

A ction<br />

A ction

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!