The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
‣ Where to spawn<br />
• Behind Survivors<br />
• Only select valid areas in the AAS<br />
that are at or behind the Survivor<br />
team’s “flow” distance<br />
• 75% <strong>of</strong> Mobs come from behind,<br />
since wanderers and<br />
Special/Boss Infected are usually<br />
engaged ahead <strong>of</strong> the team<br />
E X IT<br />
E NT E R