The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
‣ Populating via Structured Unpredictability<br />
• Not purely random, nor deterministically uniform<br />
• Population functions where space and/or time varies based<br />
on designer-defined amount <strong>of</strong> randomization<br />
• Example: Mob spawns<br />
• Occur at randomized interval between 90 and 180 seconds<br />
• Located at randomized spot “behind” the Survivor team<br />
• Structured Unpredictability = Superposition <strong>of</strong> several <strong>of</strong><br />
these population functions