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The AI Systems of Left 4 Dead - Valve

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Goal: Generate dramatic game pacing<br />

‣ Adaptive Dramatic Pacing reacts to Survivor team<br />

• Generates reliable peaks <strong>of</strong> intensity without completely<br />

overwhelming the team<br />

• Because <strong>of</strong> player variation and procedural threat population,<br />

timing and location <strong>of</strong> peaks will differ<br />

each time the game is played<br />

‣ Algorithm adjusts pacing, not difficulty<br />

• Amplitude (difficulty) is not changed, frequency (pacing) is<br />

‣ Simple algorithms can generate compelling pacing schedules<br />

• Survivor Intensity estimation is crude, yet the resulting pacing<br />

works

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