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The AI Systems of Left 4 Dead - Valve

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Goal: Promote Replayability<br />

Procedurally Populated Environments<br />

‣ Populating the Special Infected<br />

• Created at individually randomized intervals<br />

• Use valid area in the AAS not visible by the Survivor team<br />

appropriate to Special’s class<br />

• Boomers spawn ahead, since they are slow and can’t chase well<br />

• Smokers attempt to select areas above the Survivor team

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