The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
‣ Populating the Special Infected<br />
• Created at individually randomized intervals<br />
• Use valid area in the AAS not visible by the Survivor team<br />
appropriate to Special’s class<br />
• Boomers spawn ahead, since they are slow and can’t chase well<br />
• Smokers attempt to select areas above the Survivor team