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The AI Systems of Left 4 Dead - Valve

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‣ “Flow Distance”<br />

• Travel distance from the<br />

starting safe room to each<br />

area in the navigation mesh<br />

• Following increasing flow<br />

gradient always takes you to<br />

the exit room<br />

• “Escape Route” = shortest<br />

path from start safe room to<br />

exit<br />

• Used as a metric for<br />

populating enemies and loot,<br />

and for answering questions<br />

such as “is this spot ahead or<br />

behind the Survivor group”<br />

Goal: Promote Replayability<br />

Procedurally Populated Environments

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