The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
‣ First, a short summary <strong>of</strong> tools used to generate<br />
Structured Unpredictability<br />
• Navigation Mesh<br />
• Flow Distance<br />
• Potential Visibility<br />
• Active Area Set