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The AI Systems of Left 4 Dead - Valve

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‣ Populating Mobs<br />

• Created at randomized<br />

intervals (90-180 seconds on<br />

Normal difficulty)<br />

• Boomer Vomit forces Mob<br />

spawn, resets random<br />

interval<br />

• Mob size grows from<br />

minimum just after spawn to<br />

maximum after a duration to<br />

balance difficulty <strong>of</strong><br />

successive, frequent Mobs<br />

Goal: Promote Replayability<br />

Procedurally Populated Environments

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