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The AI Systems of Left 4 Dead - Valve

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‣ <strong>The</strong> Navigation Mesh<br />

• Represents “walkable space”<br />

• Originally created for Counter-<br />

Strike Bot pathfinding<br />

• Useful for general spatial<br />

reasoning and spatially<br />

localized information<br />

• Has area A ever been seen by<br />

actor B<br />

• Is area X potentially visible by<br />

area Y<br />

• Where is a spot near the<br />

Survivors, not visible to any <strong>of</strong><br />

them<br />

• How far have we traveled to<br />

reach this area<br />

Goal: Promote Replayability<br />

Procedurally Populated Environments

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