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The AI Systems of Left 4 Dead - Valve

The AI Systems of Left 4 Dead - Valve

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Goal: Promote Replayability<br />

Procedurally Populated Environments<br />

‣ Structured Unpredictability in <strong>Left</strong> 4 <strong>Dead</strong><br />

• Wanderers (high frequency)<br />

• Common Infected that wander around in a daze until alerted by a<br />

Survivor<br />

• Mobs (medium frequency)<br />

• A large group (20-30) <strong>of</strong> enraged Common Infected that periodically<br />

rush the Survivors<br />

• Special Infected (medium frequency)<br />

• Individual Infected with special abilities that harass the Survivor team<br />

• Bosses (low frequency)<br />

• Powerful Infected that force the Survivors to change their strategy<br />

• Weapon Caches (low frequency)<br />

• Collections <strong>of</strong> more powerful weapons<br />

• Scavenge Items (medium frequency)<br />

• Pipe bombs, Molotovs, Pain Pills, Extra Pistols

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