The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
The AI Systems of Left 4 Dead - Valve
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Goal: Promote Replayability<br />
Procedurally Populated Environments<br />
‣ <strong>The</strong> Active Area Set (AAS)<br />
• <strong>The</strong> set <strong>of</strong> Navigation Areas<br />
surrounding the Survivor team<br />
• <strong>The</strong> <strong>AI</strong> Director creates/destroys<br />
population as the AAS moves<br />
through the environment<br />
• Allows for hundreds <strong>of</strong> enemies<br />
using a small set <strong>of</strong> reused entities<br />
E X IT<br />
E NT E R