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PFR - Aerospace Engineering Sciences Senior Design Projects ...

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Project Final Report – CUDBF April 30 th , 2009<br />

ASEN 4028: <strong>Aerospace</strong> <strong>Senior</strong> <strong>Projects</strong><br />

4.0 System <strong>Design</strong>-To Specifications<br />

Author: Jarryd Allison<br />

Co-Author: Ben Kemper<br />

4.1 Aerodynamics <strong>Design</strong>-To Specifications<br />

The aerodynamics subsystem was delegated the responsibility of the initial configuration of the<br />

aircraft. The Buff-2 Bomber was designed to be a fixed wing aircraft that could also be folded in<br />

order to fit within the 2ft x 2ft x 4ft storage containers. A flying wing was selected due to its<br />

small number of surface extremities (limited to 2 wings) that can be folded and deployed<br />

quickly. The aerodynamics team also selected the configuration that would meet the maximum<br />

100 ft takeoff requirement while still being able to carry all wing stores along with the external<br />

bottle/tank full of water. The subsystem also worked on reducing the overall weight of the plane,<br />

which favors the lightweight design of the flying wing. These requirements dictated the main<br />

tasks of the aerodynamics subsystem throughout the design process.<br />

4.2 Missions <strong>Design</strong>-To Specifications<br />

The Missions subsystem was then tasked with meeting the system requirements relative to<br />

holding the wing mounted and centerline stores along with storing the aircraft in the container.<br />

The aircraft must be able to fly three missions completely, seen below in Table 4.<br />

Table 4: Missions to be Completed by the Aircraft<br />

Mission Mission Specifications Scoring<br />

1 Empty 4L tank, 2 laps Equation 3<br />

2 Full 4L tank, 4 laps Equation 4<br />

3 Timed rocket loading, four laps, drop store<br />

at completion of each lap<br />

Equation 5<br />

The importance of the aircraft being quickly deployable with mounted stores that can easily<br />

attach to the aircraft must be stressed, as assembly time plays a role in each mission score<br />

calculation. In order to be successful, the aircraft must complete each mission with no stores<br />

being released while airborne. This presents quite a design problem for the Missions<br />

subsystems. Each store must release on command, yet must not fall off during flight. Free-play<br />

must also be minimized so as to not affect the aircraft performance.<br />

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