Submitted version of the thesis - Airlab, the Artificial Intelligence ...
Submitted version of the thesis - Airlab, the Artificial Intelligence ...
Submitted version of the thesis - Airlab, the Artificial Intelligence ...
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3.5. Bumpers 29<br />
Figure 3.8: Three wheel configuration<br />
positions, that will be useful to develop different games.<br />
The camera is placed in a position on top <strong>of</strong> a mounted-on aluminum<br />
bar that allows us to have <strong>the</strong> best depth <strong>of</strong> field by increasing <strong>the</strong> field<br />
<strong>of</strong> view. The idea is to detect objects and visualize <strong>the</strong> environment between<br />
<strong>the</strong> boundary <strong>of</strong> <strong>the</strong> robot to all <strong>the</strong> way in <strong>the</strong> ground and up to<br />
2 meters in height, which allows also to see faces <strong>of</strong> people or <strong>the</strong> objects<br />
not on <strong>the</strong> ground. Mechanically, <strong>the</strong> camera itself is connected to a servo<br />
that enables <strong>the</strong> camera head to move freely in 120 ◦ in <strong>the</strong> vertical axis, as<br />
shown in Figure 3.9 and 3.10. This configuration gives us <strong>the</strong> flexibility to<br />
generate different types <strong>of</strong> games using <strong>the</strong> vision available in a wide angle<br />
and interchangeable height.<br />
3.5 Bumpers<br />
The last mechanical component is <strong>the</strong> collision detection mechanism, to<br />
avoid obstacles in <strong>the</strong> environment. There are lots <strong>of</strong> good solutions to this<br />
issue. By using different types <strong>of</strong> sensors such as sonars, photo resistors,