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Download the MSN case study compendium - Digital Training ...

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Click here to see <strong>the</strong> creativeKey ResultsCreative moves get attention● The campaign generated prompted recall of57 per cent, well above <strong>the</strong> in-game averageof 51 per cent● Prompted awareness for Canon up 9percentage points to 85 per cent● Prompted awareness for <strong>the</strong> ‘Freefilming’message up 16 percentage points to 38 per cent.Speaking <strong>the</strong> in-game language● 69 per cent of gamers agreed that <strong>the</strong> Canonads stood out● 61 per cent said <strong>the</strong>y were aimed at peoplelike <strong>the</strong>m● 66 per cent agreed that <strong>the</strong>y made <strong>the</strong> game‘more realistic’● 57 per cent agreed that <strong>the</strong>y ‘looked cool’.Leader of <strong>the</strong> camcorder pack● 51 per cent of players agreed that <strong>the</strong> adsmade <strong>the</strong>m feel more positive about Canon● Perception as ‘cutting edge’ up 12 percentagepoints to 73 per cent● Perception as ‘market leader’ up 26percentage points to 53 per cent.“The gamer audience was perfectlyon-target for <strong>the</strong> campaign, andprovided a creative, impactfulenvironment. The extremely positivereaction positions <strong>the</strong> Canon brandperfectly with this key group.”CHRISTEL STOL, CCI CampaignMedia Professional, Canon Europa

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