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3D Visualization and Solid Primitive Conceptual Design in AutoCAD

3D Visualization and Solid Primitive Conceptual Design in AutoCAD

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<strong>3D</strong> <strong>Visualization</strong> <strong>and</strong> <strong>Solid</strong> <strong>Primitive</strong> <strong>Conceptual</strong> Model<strong>in</strong>g <strong>in</strong> <strong>AutoCAD</strong>®EXERCISE #91. Well, let’s put these last few th<strong>in</strong>gs together – <strong>and</strong> even do someth<strong>in</strong>g we haven’t quitecovered yet.2. Draw a BOX with dimensions of 6L x 3W x 2H3. To the right of the BOX, draw a WEDGE with dimensions of 3L x 2W x 1H4. Use grips on the WEDGE to “mate” the vertical face of the WEDGE with the end of theBOX. Do not worry about the length of the WEDGE chang<strong>in</strong>g while do<strong>in</strong>g the grip edits.5. We are now go<strong>in</strong>g to draw a cyl<strong>in</strong>der on the <strong>in</strong>cl<strong>in</strong>ed surface. This is the automatic part!Be sure the DUCS button is pushed <strong>in</strong> on the status bar. After <strong>in</strong>itiat<strong>in</strong>g the CYLINDERcomm<strong>and</strong>, hover the crosshairs over the <strong>in</strong>cl<strong>in</strong>ed surface, while be<strong>in</strong>g prompted to selectthe center po<strong>in</strong>t. Notice the crosshairs change orientation to align with the surface. Usethe “Midpo<strong>in</strong>t between 2 Po<strong>in</strong>ts” option from the object snap menu, to center the cyl<strong>in</strong>derbetween the opposite midpo<strong>in</strong>ts or endpo<strong>in</strong>ts. Enter 1 for the radius, <strong>and</strong> “pull” theheight of the cyl<strong>in</strong>der to a po<strong>in</strong>t below the wedge.6. We can now subtract the cyl<strong>in</strong>der from the wedge <strong>and</strong> the box, form<strong>in</strong>g a hole – <strong>and</strong>turn<strong>in</strong>g the result <strong>in</strong>to one composite solid. Select the SUBTRACT comm<strong>and</strong>. Whenprompted to select objects to subtract from, select the box <strong>and</strong> the wedge, <strong>and</strong> hit [enter].When prompted to select objects to subtract, select the cyl<strong>in</strong>der, <strong>and</strong> hit [enter]. Notice thatthe solids are now one object, a composite solid.7. F<strong>in</strong>ally, we will hollow out our new solid from the bottom, with .15 thick “walls”. Use yourview<strong>in</strong>g tools to create a view allow<strong>in</strong>g you to see the bottom of the solid; we will need toselect it soon. Select the SHELL comm<strong>and</strong> from the <strong>Solid</strong> Edit<strong>in</strong>g toolbar. Select the solidwhen prompted to do so. Select the bottom face when prompted to select faces to beremoved, <strong>and</strong> hit [enter]. Enter .15 when prompted for the shell offset distance. S<strong>in</strong>ce“Shell” is actually a nested option to the “Body” option of the SOLIDEDIT comm<strong>and</strong>, you willneed to hit [enter] to exit the “Body” option, then hit [enter] aga<strong>in</strong> to exit the SOLIDEDITcomm<strong>and</strong>.35

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