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Play-Persona: Modeling Player Behaviour in Computer Games

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7 Conclusions<br />

The play-persona framework aggregates data <strong>in</strong> a way that b<strong>in</strong>ds ludic and narrative aspects of the<br />

game. It allows designers to expand their role from mere dealers of rewards and punishments,<br />

dissem<strong>in</strong>at<strong>in</strong>g challenges and skills for a general undist<strong>in</strong>guished audience, to become crafters,<br />

orchestrators of experiences, weavers of play<strong>in</strong>g modes.<br />

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