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Play-Persona: Modeling Player Behaviour in Computer Games

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one cause of death, and perform<strong>in</strong>g a count across these layers. A total of eight causes of death<br />

were <strong>in</strong>cluded (<strong>in</strong>clud<strong>in</strong>g death by fall<strong>in</strong>g, via contact with enemies and environment causes, such<br />

as traps) (Figure 6).<br />

Figure 5: The Valaskjalf map unit level map has been overla<strong>in</strong> with three layers show<strong>in</strong>g the extent of three separate<br />

causes of death: Fall<strong>in</strong>g (light blue), traps (green) and water volume [players drown<strong>in</strong>g by be<strong>in</strong>g submerged <strong>in</strong> ris<strong>in</strong>g<br />

waters] (red).<br />

Figure 6: Overlay analysis us<strong>in</strong>g ArcGIS. The analysis shows the areas of the map where the highest number of different<br />

causes of death occur, on a scale from light green (one cause of death) to red (six causes of death). The area with the<br />

most causes of death is also one of the areas with the highest overall death count (Fig. 4).<br />

The result of the overlay analysis shows that most areas of the map unit have one to two causes of death. Four areas<br />

(Figure 4) have been marked for closer analysis (Figure 7).<br />

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