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Play-Persona: Modeling Player Behaviour in Computer Games

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ehaviors <strong>in</strong> Quake II while White and Brogan [15] use SOMs to generate the state space of a<br />

temporal difference learn<strong>in</strong>g mechanism which learns to play RoboCup simulated soccer.<br />

All the aforementioned studies focus on construct<strong>in</strong>g models of play<strong>in</strong>g behavior based on small-<br />

scale player data collection experiments held <strong>in</strong> laboratories. Also, the vast majority of approaches<br />

concentrate on a few specific scenarios (e.g. imitate human movement <strong>in</strong> a particular level of a<br />

game) while the game environments <strong>in</strong>vestigated are <strong>in</strong>-house <strong>in</strong>strumented test-bed games or<br />

simplified versions of commercial games. This results to the simplification of the learn<strong>in</strong>g task which<br />

acts <strong>in</strong> favor of the learn<strong>in</strong>g approach; however, the scalability of the obta<strong>in</strong>ed performance is often<br />

questionable. This paper differentiates <strong>in</strong> that high-level behaviors of players that completed a<br />

game are modeled; data is gathered <strong>in</strong> a natural setup via an <strong>in</strong>dustrial logg<strong>in</strong>g system and a<br />

commercial web service; the data collection experiment consists of over 1300 players mak<strong>in</strong>g it<br />

large-scale and representative; and the test-bed game used is a published game from one of the<br />

major franchises <strong>in</strong> the <strong>in</strong>dustry. Deriv<strong>in</strong>g models of play<strong>in</strong>g behavior under these conditions<br />

appears to m<strong>in</strong>imize any limitations of scalability and commercial-game practicality and contributes<br />

toward bridg<strong>in</strong>g the exist<strong>in</strong>g gap between academic and <strong>in</strong>dustrial game AI.<br />

Fig. 1. Screenshot from Tomb Raider: Underworld.<br />

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