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Play-Persona: Modeling Player Behaviour in Computer Games

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<strong>Play</strong>ers will eventually understand the play experience as the k<strong>in</strong>d of role or mask that was worn <strong>in</strong><br />

the game and this understand<strong>in</strong>g will shed new light and reorganize the perception of play styles,<br />

gameplay gestalts and play values alike.<br />

Designers on the other hand can achieve a better understand<strong>in</strong>g of the play experience if dur<strong>in</strong>g<br />

the cyclic, iterative design process they probe with both quantitative and qualitative methods<br />

players engaged with the game. This feedback, both <strong>in</strong> terms of gameplay metrics and <strong>in</strong>terviews,<br />

will affect aesthetics, mechanics and dynamics (figure 14).<br />

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