07.12.2012 Views

Play-Persona: Modeling Player Behaviour in Computer Games

Play-Persona: Modeling Player Behaviour in Computer Games

Play-Persona: Modeling Player Behaviour in Computer Games

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

on that text. Later, Barthes <strong>in</strong>troduced the concepts of “lisible” (readerly) text <strong>in</strong> which readers are<br />

restricted to just read<strong>in</strong>g and “scriptible” (writerly) texts, <strong>in</strong> which the readers are active <strong>in</strong> the<br />

creative process. This dist<strong>in</strong>ction shows great awareness of the fact that some texts, due to their<br />

polysemic nature, are more prone to empower the reader [12].<br />

Derrida talks about open borders or marg<strong>in</strong>s of texts [31, 32, 33] while Eco reframes the concepts<br />

as “open” texts and “closed” texts [34], not as discreet categories but as the two poles of a<br />

cont<strong>in</strong>uous axis. In order to set a limit to potentially unlimited semiosis and escape excessive<br />

subjectivism, <strong>in</strong> his later work [39, 37] Eco proposes to keep the <strong>in</strong>tention of the work (<strong>in</strong>tentio<br />

operis) <strong>in</strong> m<strong>in</strong>d and to limit the endless series of <strong>in</strong>terpretations by the means of a simple pr<strong>in</strong>ciple:<br />

<strong>in</strong>ner textual coherence. If an <strong>in</strong>terpretation cannot be denied by the literal mean<strong>in</strong>g of any part of<br />

the text or the cultural frame from which it was produced, then it is considered to be valid.<br />

The research around play-personas analyzes how the visual elements of games can carry the<br />

<strong>in</strong>tentio ludi (<strong>in</strong>tention of the work when the work is a game), partly clos<strong>in</strong>g the field of<br />

<strong>in</strong>terpretation and guid<strong>in</strong>g the implied player towards a set of assumptions that will eventually<br />

result <strong>in</strong> resonant and reverberat<strong>in</strong>g mean<strong>in</strong>gs. For example <strong>in</strong> the game Fallout 3 [40] players take<br />

the role of a character that leaves the relative security of a shelter to venture <strong>in</strong> a post-apocalyptic<br />

world look<strong>in</strong>g for his/her father. Follow<strong>in</strong>g the ma<strong>in</strong> storyl<strong>in</strong>e players eventually wander <strong>in</strong>to the<br />

basement of the Jefferson Memorial <strong>in</strong> Wash<strong>in</strong>gton D.C. Here, by listen<strong>in</strong>g to some holotapes, they<br />

discover the rooms where the character was born. As soon as the discovery of the tapes is over,<br />

players are presented with a visual cue of an old, red tricycle abandoned on the ground (figure 3).<br />

Some of the players might make the connection: “the character I am represent<strong>in</strong>g not only was<br />

born here, but spent some of the first years <strong>in</strong> this environment and used to play with that toy…<br />

that was MY trickey”.<br />

Figure 3: the red tricycle <strong>in</strong> the game Fallout 3<br />

29

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!