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Play-Persona: Modeling Player Behaviour in Computer Games

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4.1 Grunt persona<br />

Narrative description: this persona obviously excels at shoot<strong>in</strong>g. Grunts particularly enjoy fights and<br />

are quite good at them, they are <strong>in</strong>terested <strong>in</strong> twitch stimulation, tak<strong>in</strong>g pride on physical<br />

dom<strong>in</strong>ation, at the same time they might be not so precise with movements, hence the risk of<br />

fail<strong>in</strong>g at jumps. They might f<strong>in</strong>d slightly annoy<strong>in</strong>g tight jump<strong>in</strong>g puzzles. Grunts are not <strong>in</strong>terested<br />

<strong>in</strong> spend<strong>in</strong>g time figur<strong>in</strong>g out solutions to puzzles, they are more prone to bypass cerebral stra<strong>in</strong> if<br />

possible.<br />

Procedural description:<br />

Shoot<strong>in</strong>g: +<br />

Jump<strong>in</strong>g: -<br />

Problem solv<strong>in</strong>g: -<br />

4.2 Athlete persona:<br />

Narrative description: athletes enjoy exploration of the environment; they will try to avoid fights if<br />

at all possible. Consider<strong>in</strong>g the amount of skill <strong>in</strong>volved <strong>in</strong> perform<strong>in</strong>g precise jumps we can assume<br />

that they are players with experience and are comfortable with navigation controls, this po<strong>in</strong>ts<br />

towards a high proficiency. Tak<strong>in</strong>g for granted proficient navigation skills, it is possible to assume a<br />

good sense of direction, athletes will rarely loose direction and will display relatively fast completion<br />

times, this also reflects on relatively few requests for help for spatial puzzles.<br />

Procedural description:<br />

Shoot<strong>in</strong>g: -<br />

Jump<strong>in</strong>g: +<br />

Problem solv<strong>in</strong>g: -<br />

4.3 Chess-player persona:<br />

Narrative description: Chess-players get their biggest kicks out of solv<strong>in</strong>g puzzles, they will log<br />

almost no requests for help, there will be very few deaths caused by mistakes <strong>in</strong> solv<strong>in</strong>g puzzles,<br />

they also possesses a good sense of direction that helps a lot <strong>in</strong> navigat<strong>in</strong>g the environments<br />

lead<strong>in</strong>g to few deaths caused by the environment. At the same time they might not necessarily be<br />

good at precise jumps hence they could die several times by fall<strong>in</strong>g. They are not expected to show<br />

particular skills with a gun. They could resort to ask<strong>in</strong>g for h<strong>in</strong>ts to solve certa<strong>in</strong> puzzles, but never<br />

to complete answers.<br />

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