Play-Persona: Modeling Player Behaviour in Computer Games
Play-Persona: Modeling Player Behaviour in Computer Games
Play-Persona: Modeling Player Behaviour in Computer Games
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
4.1 Grunt persona<br />
Narrative description: this persona obviously excels at shoot<strong>in</strong>g. Grunts particularly enjoy fights and<br />
are quite good at them, they are <strong>in</strong>terested <strong>in</strong> twitch stimulation, tak<strong>in</strong>g pride on physical<br />
dom<strong>in</strong>ation, at the same time they might be not so precise with movements, hence the risk of<br />
fail<strong>in</strong>g at jumps. They might f<strong>in</strong>d slightly annoy<strong>in</strong>g tight jump<strong>in</strong>g puzzles. Grunts are not <strong>in</strong>terested<br />
<strong>in</strong> spend<strong>in</strong>g time figur<strong>in</strong>g out solutions to puzzles, they are more prone to bypass cerebral stra<strong>in</strong> if<br />
possible.<br />
Procedural description:<br />
Shoot<strong>in</strong>g: +<br />
Jump<strong>in</strong>g: -<br />
Problem solv<strong>in</strong>g: -<br />
4.2 Athlete persona:<br />
Narrative description: athletes enjoy exploration of the environment; they will try to avoid fights if<br />
at all possible. Consider<strong>in</strong>g the amount of skill <strong>in</strong>volved <strong>in</strong> perform<strong>in</strong>g precise jumps we can assume<br />
that they are players with experience and are comfortable with navigation controls, this po<strong>in</strong>ts<br />
towards a high proficiency. Tak<strong>in</strong>g for granted proficient navigation skills, it is possible to assume a<br />
good sense of direction, athletes will rarely loose direction and will display relatively fast completion<br />
times, this also reflects on relatively few requests for help for spatial puzzles.<br />
Procedural description:<br />
Shoot<strong>in</strong>g: -<br />
Jump<strong>in</strong>g: +<br />
Problem solv<strong>in</strong>g: -<br />
4.3 Chess-player persona:<br />
Narrative description: Chess-players get their biggest kicks out of solv<strong>in</strong>g puzzles, they will log<br />
almost no requests for help, there will be very few deaths caused by mistakes <strong>in</strong> solv<strong>in</strong>g puzzles,<br />
they also possesses a good sense of direction that helps a lot <strong>in</strong> navigat<strong>in</strong>g the environments<br />
lead<strong>in</strong>g to few deaths caused by the environment. At the same time they might not necessarily be<br />
good at precise jumps hence they could die several times by fall<strong>in</strong>g. They are not expected to show<br />
particular skills with a gun. They could resort to ask<strong>in</strong>g for h<strong>in</strong>ts to solve certa<strong>in</strong> puzzles, but never<br />
to complete answers.<br />
156