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Talkin'<br />
<strong>Toy</strong>s<br />
NEW YEAR, NEW NAME:<br />
PATCH BECOMES PLAYMONSTER<br />
<strong>The</strong> <strong>Toy</strong> <strong>Book</strong> catches up with Bob Wann, CEO of PlayMonster<br />
Patch Products is now PlayMonster! What’s<br />
the story behind the new name?<br />
<strong>The</strong> name was changed to PlayMonster to<br />
better represent the diversity and quality of<br />
the company’s product line, which is a reflection<br />
of our mission and values. We started the<br />
process several months ago with motivation<br />
to simply update and evolve our logo, but<br />
as we researched and examined the changing<br />
marketplace, we saw an opportunity to<br />
create a playful new brand name that better<br />
expresses our belief in the power of play and<br />
that play is not only about fun, but also about<br />
making a difference in people’s lives.<br />
<strong>The</strong> new name also better reflects that we<br />
are champions of play, a belief and attitude<br />
shared by all of our employees—from the<br />
management team to sales people<br />
to product creators.<br />
How has PlayMonster evolved<br />
over the past 30 years?<br />
PlayMonster was founded as Patch Products<br />
in 1985 and named for co-founders and<br />
brothers Fran and Bryce Patch. <strong>The</strong> company<br />
started more than 30 years ago with children’s<br />
puzzles, but has since grown into one of the<br />
world’s leading manufacturers and marketers<br />
of award-winning games and toys that enrich<br />
the lives of the young and the young at heart.<br />
<strong>The</strong> company has grown tremendously over<br />
the past five years alone, because we’ve<br />
expanded from being a games-only company<br />
into a multi-category toy and game company<br />
developing play for all ages, with our infant<br />
toy line Mirari, all the way to our best-selling<br />
games such as <strong>The</strong> Game of THINGS… for<br />
adults. With this variety of products, we’re<br />
now shipping millions of units of toy and<br />
game products per year, three times as many<br />
as we did five years ago. We wholeheartedly<br />
believe in bringing high-quality play to<br />
people of all ages, and will continue to do so<br />
under the PlayMonster name.<br />
PlayMonster has experienced rapid growth<br />
over the past few years, and is now a top<br />
30 toy company. To what do you attribute<br />
this growth, and how do you plan to maintain<br />
it?<br />
We’ve continued to be picky about the<br />
games we create and take under our brand.<br />
We only want to produce quality products<br />
that have timeless play, not a toy or game<br />
that’s frivolous, or some short-term fad that<br />
will not have long-term appeal. A good<br />
example of this is our popular party game 5<br />
Second Rule. We first started working on it<br />
seven years ago, and today it’s even more<br />
popular than it was when it first launched. It is<br />
still a top seller because of the fun interaction<br />
it creates. Ellen DeGeneres enjoys it so much<br />
that she frequently plays the game on her<br />
show, and the interaction between her and<br />
her guests is hilarious. In the same way we’re<br />
picky about specific ideas, we’re also careful<br />
in the acquisitions we make. We look for<br />
long-lasting play value, often with a point of<br />
continued on page 246<br />
118 THE <strong>TOY</strong> BOOK | FEBRUARY <strong>2016</strong> | <strong>TOY</strong>BOOK.COM