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The Toy Book - 2016 NY TOY FAIR EDITION

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KIDZ GLOBAL<br />

<strong>TOY</strong>S ARE STILL ON TOP<br />

While entertainment brands and characters continue to increase in popularity, playing with<br />

toys remains kids’ No. 1 leisure activity.<br />

by PHILIPPE GUINAUDEAU, CEO, Kidz Global<br />

TODAY, CHILDREN KNOW MORE<br />

entertainment brands, characters, and<br />

licenses than they did four years ago. In<br />

2011, children from Europe 5 (the UK,<br />

Italy, Spain, France, and Denmark) knew<br />

271 brands* (number of different brands<br />

spontaneously mentioned by the child or<br />

by parents of children ages 0 to 14). This<br />

year, kids know 416 brands, marking an<br />

increase of 54 percent over four years—but<br />

their combined purchasing power has not<br />

changed in the same proportions.<br />

What are the reasons for such an<br />

increase in the number of brands children<br />

know? This growth is linked to three concomitant<br />

factors:<br />

1. <strong>The</strong> sheer number of brands has<br />

expanded, but far from our 5 percent total.<br />

<strong>The</strong>refore, this only explains a small fraction<br />

of the phenomenon. Furthermore, toy<br />

and game brands did not gain any traction<br />

here, still remaining at 9 percent of the<br />

brands.<br />

2. Kids now have increased access to<br />

the Internet, which in turn increases brand<br />

awareness–especially in regard to entertainment<br />

content—and generates a strong<br />

appetite for licensed products.<br />

3. Distribution has increased the concentration<br />

of the offerings of the most popular<br />

brands. This effect has enhanced the<br />

reputation of these brands, while making it<br />

more difficult for the less supported brands<br />

to break through.<br />

Today, children all know the same six<br />

to eight mega brands and a wide range of<br />

others that differ from one child to another.<br />

What consequences does this landscape<br />

present for licensees and toy manufacturers?<br />

Imagine: 416 different brands,<br />

giving kids prolific choice. Now more than<br />

ever, it is important for manufacturers,<br />

licensors, and licensees to perfectly master<br />

the key factors in the popularity of their<br />

brands.<br />

Simultaneously, digital entertainment is<br />

growing quickly, and is becoming increasingly<br />

popular with children and teenagers<br />

of all ages. <strong>The</strong> majority of kids now have<br />

access to a mobile device, whether it’s a<br />

smartphone or tablet of their own, or one<br />

belonging to a parent, resulting in countless<br />

hours spent playing with apps and<br />

games.<br />

However, no matter how much it may<br />

seem like kids are glued to their devices,<br />

playing with traditional toys and games is<br />

the primary leisure activity of kids ages 3<br />

to 6, far ahead of the second-most popular<br />

activity: watching TV. In the U.S. for<br />

instance, 16 percent of the active hours**<br />

of a 3- to 6-year-old child is dedicated<br />

to playing with toys and games, while 11<br />

percent of their active hours are spent<br />

watching TV. <strong>The</strong> same applies in all the<br />

countries studied, even in Brazil. In this<br />

country, where watching TV is practically a<br />

national sport (thanks to the novellas and<br />

sports—especially football), this activity is<br />

on-par with playing with toys, at 12 percent<br />

of kids’ time. For kids ages 7 to 9, playing<br />

with toys and games ranks as the second<br />

most popular leisure activity, right behind<br />

watching TV.<br />

So, although time spent on digital activities<br />

is increasing among kids—including<br />

the younger ones—playing with toys remains—by<br />

far—the most important leisure<br />

activity for kids up to 9 years old. »<br />

*Source: Kidz Global - BrandTrends, October 2015<br />

**Source: Kidz Global - Kids Observer Research,<br />

December 2015<br />

Philippe Guinaudeau is a senior<br />

consultant with 24 years of experience<br />

in marketing research. He<br />

is also the CEO of Kidz Global, an<br />

international market research and<br />

consulting firm, with offices in Paris<br />

and Hong Kong.<br />

<strong>TOY</strong>BOOK.COM | FEBRUARY <strong>2016</strong> | THE <strong>TOY</strong> BOOK 55

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