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KIDZ GLOBAL<br />
<strong>TOY</strong>S ARE STILL ON TOP<br />
While entertainment brands and characters continue to increase in popularity, playing with<br />
toys remains kids’ No. 1 leisure activity.<br />
by PHILIPPE GUINAUDEAU, CEO, Kidz Global<br />
TODAY, CHILDREN KNOW MORE<br />
entertainment brands, characters, and<br />
licenses than they did four years ago. In<br />
2011, children from Europe 5 (the UK,<br />
Italy, Spain, France, and Denmark) knew<br />
271 brands* (number of different brands<br />
spontaneously mentioned by the child or<br />
by parents of children ages 0 to 14). This<br />
year, kids know 416 brands, marking an<br />
increase of 54 percent over four years—but<br />
their combined purchasing power has not<br />
changed in the same proportions.<br />
What are the reasons for such an<br />
increase in the number of brands children<br />
know? This growth is linked to three concomitant<br />
factors:<br />
1. <strong>The</strong> sheer number of brands has<br />
expanded, but far from our 5 percent total.<br />
<strong>The</strong>refore, this only explains a small fraction<br />
of the phenomenon. Furthermore, toy<br />
and game brands did not gain any traction<br />
here, still remaining at 9 percent of the<br />
brands.<br />
2. Kids now have increased access to<br />
the Internet, which in turn increases brand<br />
awareness–especially in regard to entertainment<br />
content—and generates a strong<br />
appetite for licensed products.<br />
3. Distribution has increased the concentration<br />
of the offerings of the most popular<br />
brands. This effect has enhanced the<br />
reputation of these brands, while making it<br />
more difficult for the less supported brands<br />
to break through.<br />
Today, children all know the same six<br />
to eight mega brands and a wide range of<br />
others that differ from one child to another.<br />
What consequences does this landscape<br />
present for licensees and toy manufacturers?<br />
Imagine: 416 different brands,<br />
giving kids prolific choice. Now more than<br />
ever, it is important for manufacturers,<br />
licensors, and licensees to perfectly master<br />
the key factors in the popularity of their<br />
brands.<br />
Simultaneously, digital entertainment is<br />
growing quickly, and is becoming increasingly<br />
popular with children and teenagers<br />
of all ages. <strong>The</strong> majority of kids now have<br />
access to a mobile device, whether it’s a<br />
smartphone or tablet of their own, or one<br />
belonging to a parent, resulting in countless<br />
hours spent playing with apps and<br />
games.<br />
However, no matter how much it may<br />
seem like kids are glued to their devices,<br />
playing with traditional toys and games is<br />
the primary leisure activity of kids ages 3<br />
to 6, far ahead of the second-most popular<br />
activity: watching TV. In the U.S. for<br />
instance, 16 percent of the active hours**<br />
of a 3- to 6-year-old child is dedicated<br />
to playing with toys and games, while 11<br />
percent of their active hours are spent<br />
watching TV. <strong>The</strong> same applies in all the<br />
countries studied, even in Brazil. In this<br />
country, where watching TV is practically a<br />
national sport (thanks to the novellas and<br />
sports—especially football), this activity is<br />
on-par with playing with toys, at 12 percent<br />
of kids’ time. For kids ages 7 to 9, playing<br />
with toys and games ranks as the second<br />
most popular leisure activity, right behind<br />
watching TV.<br />
So, although time spent on digital activities<br />
is increasing among kids—including<br />
the younger ones—playing with toys remains—by<br />
far—the most important leisure<br />
activity for kids up to 9 years old. »<br />
*Source: Kidz Global - BrandTrends, October 2015<br />
**Source: Kidz Global - Kids Observer Research,<br />
December 2015<br />
Philippe Guinaudeau is a senior<br />
consultant with 24 years of experience<br />
in marketing research. He<br />
is also the CEO of Kidz Global, an<br />
international market research and<br />
consulting firm, with offices in Paris<br />
and Hong Kong.<br />
<strong>TOY</strong>BOOK.COM | FEBRUARY <strong>2016</strong> | THE <strong>TOY</strong> BOOK 55